My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Bandit
Giant Snowball
Skeletons Musketeer Balloon Lumberjack
Zap
Skeletons Balloon Bandit
Barbarian Barrel
Skeletons Musketeer Bandit Lumberjack
The Log
Skeletons Musketeer Bandit Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Balloon Bandit Lumberjack
Fireball
Musketeer Balloon Bandit Lumberjack
Poison
Musketeer Balloon
Lightning
Musketeer Balloon Bandit Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel The Log Bandit Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Barbarian Barrel The Log

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Balloon Musketeer Barbarian Barrel The Log Bandit Lumberjack
Musketeer
Zap Barbarian Barrel Balloon The Log Bandit Lumberjack
Barbarian Barrel
Balloon Zap Musketeer Bandit Lumberjack
Balloon
Zap Barbarian Barrel Lumberjack Musketeer The Log Bandit
The Log
Zap Musketeer Balloon Bandit Lumberjack
Bandit
Zap Musketeer Barbarian Barrel Balloon The Log Lumberjack
Lumberjack
Balloon Zap Musketeer Barbarian Barrel The Log Bandit

Defense Synergies 3 17

Skeletons
Musketeer Zap Barbarian Barrel The Log Bandit Lumberjack
Zap
Skeletons Musketeer Barbarian Barrel The Log Bandit Lumberjack
Musketeer
Skeletons The Log Lumberjack Zap Barbarian Barrel Bandit
Barbarian Barrel
Skeletons Zap Musketeer Bandit Lumberjack
Balloon
The Log
Musketeer Skeletons Zap Bandit Lumberjack
Bandit
Skeletons Zap Musketeer Barbarian Barrel The Log Lumberjack
Lumberjack
Musketeer Skeletons Zap Barbarian Barrel The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Barbarian Barrel The Log
Lumberjack Skeletons Zap Musketeer The Log Bandit
Lumberjack Skeletons Musketeer Bandit
Lumberjack Skeletons Musketeer Bandit
Barbarian Barrel The Log Lumberjack
Barbarian Barrel The Log Skeletons Zap Musketeer Bandit Lumberjack
Musketeer Zap
Zap Musketeer Barbarian Barrel The Log Bandit
Skeletons Musketeer Lumberjack
Skeletons Musketeer Barbarian Barrel Bandit Lumberjack
Skeletons Zap Musketeer Barbarian Barrel The Log Bandit Lumberjack
Musketeer Zap
Lumberjack Skeletons Zap Musketeer The Log Bandit
Zap Barbarian Barrel The Log Lumberjack
Bandit Lumberjack
Zap The Log Bandit Lumberjack
Skeletons Musketeer Lumberjack
Zap Musketeer Barbarian Barrel The Log Bandit Lumberjack
Zap Barbarian Barrel The Log Musketeer Bandit Lumberjack
Musketeer Lumberjack
Musketeer Barbarian Barrel The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Barbarian Barrel Bandit
Bandit Zap Musketeer Barbarian Barrel The Log Lumberjack
Bandit Lumberjack Skeletons Zap Musketeer The Log
Lumberjack Zap Musketeer Barbarian Barrel The Log Bandit
Skeletons Musketeer Bandit Lumberjack
Skeletons Zap Musketeer
Skeletons Musketeer Bandit Lumberjack
Lumberjack
Zap Skeletons Barbarian Barrel The Log Bandit
Skeletons Musketeer
Musketeer Lumberjack
Zap The Log
Skeletons Bandit Lumberjack
Musketeer
Skeletons Zap Musketeer Barbarian Barrel The Log Lumberjack
Zap Musketeer Barbarian Barrel The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel The Log Bandit
Zap Musketeer Barbarian Barrel The Log Bandit
Barbarian Barrel The Log Bandit
Musketeer Barbarian Barrel The Log
Zap Barbarian Barrel The Log
Zap Musketeer
Musketeer The Log
The Log Zap Barbarian Barrel
The Log Zap Bandit
Musketeer Lumberjack
Zap Musketeer Barbarian Barrel The Log Bandit
Zap Musketeer
Musketeer Barbarian Barrel The Log Bandit
Musketeer Barbarian Barrel Bandit
Zap Musketeer Barbarian Barrel The Log
Zap Musketeer Barbarian Barrel The Log Bandit
Musketeer Barbarian Barrel The Log Bandit
Barbarian Barrel
Zap Musketeer Barbarian Barrel The Log Bandit
Zap Barbarian Barrel The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer Barbarian Barrel The Log
Zap The Log Barbarian Barrel
The Log Zap Musketeer Barbarian Barrel Bandit
Zap Musketeer The Log Bandit
Zap Musketeer Barbarian Barrel The Log Bandit
Zap Musketeer
Zap Musketeer
Zap Musketeer The Log Bandit
Zap
The Log
Zap Musketeer Barbarian Barrel Bandit
Zap Musketeer
The Log Barbarian Barrel
Musketeer Lumberjack
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer Barbarian Barrel The Log Bandit

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