My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Elixir Golem Furnace Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Skeleton Army
Giant Snowball
Skeletons Cannon Tombstone Furnace Skeleton Army Lumberjack
Zap
Skeletons Cannon Tombstone Furnace Skeleton Army
Barbarian Barrel
Skeletons Electro Spirit Cannon Tombstone Elixir Golem Furnace Skeleton Army Lumberjack
The Log
Skeletons Electro Spirit Cannon Tombstone Elixir Golem Furnace Skeleton Army Lumberjack
Earthquake
Skeletons Cannon Tombstone Elixir Golem Furnace Skeleton Army
Arrows
Skeletons Electro Spirit Tombstone Furnace Skeleton Army
Royal Delivery
Skeletons Electro Spirit Elixir Golem Skeleton Army Lumberjack
Fireball
Cannon Tombstone Elixir Golem Furnace Skeleton Army Lumberjack
Poison
Cannon Tombstone Elixir Golem Furnace Skeleton Army
Lightning
Cannon Tombstone Furnace Lumberjack
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Cannon Tombstone Elixir Golem Skeleton Army Furnace Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Cannon Tombstone

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Lumberjack
Cannon
Tombstone
Elixir Golem
Furnace Lumberjack
Furnace
Elixir Golem
Skeleton Army
Lumberjack
Electro Spirit Elixir Golem

Defense Synergies 1 11

Skeletons
Cannon Electro Spirit Tombstone Furnace Lumberjack
Electro Spirit
Skeletons Lumberjack
Cannon
Skeletons Skeleton Army Lumberjack
Tombstone
Skeletons Lumberjack
Elixir Golem
Furnace
Skeletons Skeleton Army Lumberjack
Skeleton Army
Cannon Furnace Lumberjack
Lumberjack
Skeletons Electro Spirit Cannon Tombstone Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone
Skeleton Army Lumberjack Skeletons Cannon Tombstone Furnace
Cannon Furnace Skeleton Army Lumberjack Skeletons Tombstone
Cannon Skeleton Army Lumberjack Skeletons Tombstone Furnace
Tombstone Skeleton Army Lumberjack
Skeleton Army Skeletons Electro Spirit Cannon Furnace Lumberjack
Furnace Electro Spirit Cannon Tombstone
Electro Spirit Cannon
Cannon Skeletons Tombstone Furnace Skeleton Army Lumberjack
Skeleton Army Skeletons Cannon Lumberjack
Skeleton Army Skeletons Electro Spirit Cannon Tombstone Furnace Lumberjack
Furnace
Cannon Tombstone Furnace Skeleton Army Lumberjack Skeletons
Skeleton Army Electro Spirit Cannon Tombstone Furnace Lumberjack
Skeleton Army Cannon Tombstone Furnace Lumberjack
Skeleton Army Cannon Furnace Lumberjack
Skeletons Cannon Tombstone Furnace Skeleton Army Lumberjack
Cannon Tombstone Electro Spirit Furnace Skeleton Army Lumberjack
Furnace Electro Spirit Cannon Tombstone Lumberjack
Cannon Lumberjack
Skeleton Army Electro Spirit Cannon Furnace Lumberjack
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Skeletons Tombstone Furnace
Lumberjack
Tombstone Skeleton Army Lumberjack Skeletons Furnace
Skeleton Army Lumberjack
Skeletons Cannon Tombstone Skeleton Army Lumberjack
Furnace Skeletons Electro Spirit
Skeleton Army Skeletons Tombstone Furnace Lumberjack
Skeleton Army Lumberjack
Skeletons Electro Spirit Tombstone Skeleton Army
Skeletons Cannon Tombstone Skeleton Army
Tombstone Lumberjack
Skeleton Army
Skeleton Army Skeletons Cannon Tombstone Lumberjack
Cannon Furnace Skeleton Army
Tombstone Skeleton Army Skeletons Electro Spirit Furnace Lumberjack
Electro Spirit Cannon
Electro Spirit Cannon Tombstone Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Furnace
Electro Spirit Furnace
Furnace
Lumberjack
Furnace
Furnace
Furnace
Electro Spirit Furnace
Furnace
Electro Spirit
Electro Spirit
Electro Spirit Tombstone Skeleton Army
Lumberjack
Electro Spirit

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