My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Baby Dragon Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon
Giant Snowball
Skeletons Bats Dart Goblin Baby Dragon Inferno Dragon Lumberjack
Zap
Skeletons Bats Dart Goblin Inferno Dragon
Barbarian Barrel
Skeletons Dart Goblin Lumberjack
The Log
Skeletons Dart Goblin Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Dart Goblin Baby Dragon Inferno Dragon Lumberjack
Fireball
Dart Goblin Baby Dragon Inferno Dragon Lumberjack
Poison
Bats Dart Goblin
Lightning
Baby Dragon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Dart Goblin Baby Dragon Inferno Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Baby Dragon Golem Inferno Dragon Lumberjack
Arrows
Golem Lumberjack
Dart Goblin
Baby Dragon Golem
Baby Dragon
Golem Bats Dart Goblin Inferno Dragon Lumberjack
Golem
Arrows Baby Dragon Bats Dart Goblin Lumberjack
Inferno Dragon
Bats Baby Dragon
Lumberjack
Bats Arrows Baby Dragon Golem

Defense Synergies 1 14

Skeletons
Dart Goblin Bats Baby Dragon Inferno Dragon Lumberjack
Bats
Skeletons Dart Goblin Baby Dragon Inferno Dragon Lumberjack
Arrows
Lumberjack
Dart Goblin
Skeletons Bats Baby Dragon Inferno Dragon Lumberjack
Baby Dragon
Skeletons Bats Dart Goblin Inferno Dragon Lumberjack
Golem
Inferno Dragon
Skeletons Bats Dart Goblin Baby Dragon
Lumberjack
Skeletons Bats Arrows Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon
Inferno Dragon Lumberjack Skeletons Bats Dart Goblin
Lumberjack Skeletons Bats Dart Goblin Inferno Dragon
Inferno Dragon Lumberjack Skeletons Bats Dart Goblin
Arrows Lumberjack
Arrows Skeletons Bats Dart Goblin Baby Dragon Lumberjack
Bats Dart Goblin Inferno Dragon Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon
Inferno Dragon Skeletons Lumberjack
Skeletons Dart Goblin Lumberjack
Bats Dart Goblin Skeletons Arrows Baby Dragon Lumberjack
Arrows Inferno Dragon Bats Dart Goblin Baby Dragon
Lumberjack Skeletons Bats
Bats Arrows Dart Goblin Baby Dragon Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Skeletons Bats Arrows Lumberjack
Arrows Bats Dart Goblin Baby Dragon Lumberjack
Arrows Baby Dragon Bats Dart Goblin Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Bats Arrows Dart Goblin Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Arrows Baby Dragon Inferno Dragon Lumberjack
Lumberjack Skeletons Bats
Lumberjack Bats
Skeletons Inferno Dragon Lumberjack
Arrows Skeletons Bats Dart Goblin Baby Dragon
Skeletons Bats Dart Goblin Lumberjack
Inferno Dragon Lumberjack
Skeletons Bats Baby Dragon Inferno Dragon
Skeletons Dart Goblin Inferno Dragon
Inferno Dragon Bats Dart Goblin Lumberjack
Arrows
Skeletons Lumberjack
Dart Goblin Baby Dragon
Skeletons Bats Dart Goblin Baby Dragon Inferno Dragon Lumberjack
Bats Arrows Dart Goblin Baby Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin
Arrows Baby Dragon
Arrows Bats Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin
Bats Lumberjack
Arrows Dart Goblin
Arrows Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows
Bats
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Inferno Dragon
Arrows Dart Goblin Baby Dragon
Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon
Bats Arrows Dart Goblin Baby Dragon
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Bats Dart Goblin
Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin Baby Dragon Lumberjack
Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin
Bats Dart Goblin Baby Dragon
Bats Dart Goblin
Dart Goblin Baby Dragon
Inferno Dragon
Dart Goblin

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