My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Tesla Valkyrie Goblin Barrel
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Goblin Barrel
Fireball
Tesla Goblin Barrel
Poison
Lightning
Tesla Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Goblin Barrel Tesla Mini P.E.K.K.A Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Goblin Barrel Mega Knight
Tesla
Mini P.E.K.K.A
Arrows Valkyrie The Log Mega Knight
Valkyrie
Goblin Barrel Mini P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 4 10

Skeletons
Tesla Mini P.E.K.K.A The Log
Arrows
Mega Knight Tesla Mini P.E.K.K.A Valkyrie
Tesla
Skeletons The Log Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Skeletons Arrows Tesla Valkyrie
Valkyrie
Arrows Tesla Mini P.E.K.K.A The Log
Goblin Barrel
The Log
Tesla Mini P.E.K.K.A Skeletons Valkyrie Mega Knight
Mega Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Mini P.E.K.K.A Skeletons Tesla Valkyrie The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Skeletons Valkyrie
Tesla Mini P.E.K.K.A Skeletons Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie The Log Mega Knight
Arrows The Log Skeletons Tesla Valkyrie Mega Knight
Tesla Arrows
Arrows Tesla Valkyrie The Log Mega Knight
Tesla Mini P.E.K.K.A Skeletons
Skeletons Tesla Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Skeletons Arrows Tesla The Log Mega Knight
Arrows Tesla
Tesla Mini P.E.K.K.A Mega Knight Skeletons Valkyrie The Log
Valkyrie Mega Knight Arrows Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Skeletons Arrows Mini P.E.K.K.A Valkyrie
Arrows Tesla Valkyrie Mega Knight The Log
Arrows Valkyrie The Log Tesla Mega Knight
Mini P.E.K.K.A Tesla
Valkyrie Mega Knight Arrows Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Skeletons Tesla
Arrows Tesla Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Mega Knight Tesla The Log
Skeletons Tesla Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Skeletons Tesla
Mini P.E.K.K.A Skeletons Tesla Valkyrie
Mini P.E.K.K.A Mega Knight Tesla Valkyrie
Mega Knight Skeletons Mini P.E.K.K.A Valkyrie The Log
Skeletons Tesla
Mega Knight Tesla Mini P.E.K.K.A Valkyrie
Mega Knight Arrows Valkyrie The Log
Mini P.E.K.K.A Mega Knight Skeletons Tesla Valkyrie
Tesla Valkyrie Mega Knight
Tesla Skeletons Mini P.E.K.K.A Valkyrie The Log
Arrows Valkyrie Mega Knight Tesla Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Arrows
Arrows The Log
Mini P.E.K.K.A Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log
The Log Mega Knight
Mega Knight

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