My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Hog Rider
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Cannon Hunter
The Log
Skeletons Cannon Hog Rider Hunter
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Hog Rider Hunter
Fireball
Cannon Hog Rider Hunter
Poison
Bats Cannon Hunter
Lightning
Cannon Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Cannon Fireball Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight
Cannon
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Bats Fireball The Log Hunter Mega Knight
Hunter
Hog Rider Mega Knight
The Log
Hog Rider Fireball Mega Knight
Mega Knight
Bats Fireball Hog Rider Hunter The Log

Defense Synergies 3 13

Skeletons
Cannon Bats Hunter The Log
Bats
Skeletons Cannon Hunter The Log Mega Knight
Cannon
Skeletons The Log Bats Fireball Hunter
Fireball
The Log Cannon Mega Knight
Hog Rider
Hunter
Skeletons Bats Cannon The Log Mega Knight
The Log
Cannon Fireball Skeletons Bats Hunter Mega Knight
Mega Knight
Bats Fireball Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Hunter Skeletons Bats Cannon The Log Mega Knight
Cannon Hunter Mega Knight Skeletons Bats
Cannon Hunter Skeletons Bats Mega Knight
Fireball The Log Mega Knight
Fireball The Log Skeletons Bats Cannon Hunter Mega Knight
Bats Hunter Cannon Fireball
Cannon Fireball The Log Mega Knight
Cannon Hunter Skeletons
Skeletons Cannon Hunter Mega Knight
Bats Skeletons Cannon Fireball Hunter The Log Mega Knight
Hunter Bats Fireball
Cannon Hunter Mega Knight Skeletons Bats Fireball The Log
Fireball Mega Knight Bats Cannon Hunter The Log
Cannon Hunter Mega Knight
Cannon Fireball Hunter The Log Mega Knight
Mega Knight Skeletons Bats Cannon Fireball Hunter
Cannon Fireball Mega Knight Bats Hunter The Log
Hunter The Log Bats Cannon Fireball Mega Knight
Cannon Hunter
Mega Knight Bats Cannon Fireball Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball
Fireball Hunter The Log Mega Knight
Mega Knight Skeletons Bats Hunter The Log
Hunter Mega Knight Bats Fireball The Log
Skeletons Cannon Hunter Mega Knight
Fireball Skeletons Bats Hunter
Skeletons Bats Fireball Hunter
Mega Knight Hunter
Mega Knight Skeletons Bats Fireball The Log
Skeletons Cannon
Mega Knight Bats Hunter
Mega Knight Fireball The Log
Mega Knight Skeletons Cannon Fireball Hunter
Cannon Fireball Mega Knight
Skeletons Bats Fireball Hunter The Log
Bats Mega Knight Cannon Fireball Hunter The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Bats Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Bats Fireball
Fireball The Log
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log Mega Knight
Fireball
Bats
Fireball Hunter The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Hunter Mega Knight
Fireball The Log Hunter
Fireball The Log Mega Knight
Fireball The Log
Bats Fireball Hunter
Bats Fireball
Fireball
Fireball Hunter The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball
Fireball Hunter
The Log Fireball
Fireball Hunter Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball The Log
Bats Fireball
Fireball The Log Mega Knight
Fireball Mega Knight

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