My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Skeletons Bats Hog Rider Skeleton Army
Zap
Skeletons Bats Skeleton Army
Barbarian Barrel
Skeletons Elite Barbarians Skeleton Army
The Log
Skeletons Elite Barbarians Hog Rider Skeleton Army
Earthquake
Skeletons Hog Rider Skeleton Army
Arrows
Skeletons Bats Skeleton Army
Royal Delivery
Skeletons Bats Elite Barbarians Hog Rider Skeleton Army
Fireball
Elite Barbarians Hog Rider Skeleton Army
Poison
Bats Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Skeleton Army Fireball Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Elite Barbarians
Arrows
Elite Barbarians Fireball Hog Rider Mega Knight
Elite Barbarians
Arrows Bats Fireball Hog Rider Mega Knight
Fireball
Arrows Hog Rider Elite Barbarians Mega Knight
Hog Rider
Bats Arrows Fireball Elite Barbarians Mega Knight
Skeleton Army
Mega Knight
Bats Arrows Elite Barbarians Fireball Hog Rider

Defense Synergies 1 6

Skeletons
Bats Elite Barbarians
Bats
Skeletons Mega Knight
Arrows
Mega Knight Fireball
Elite Barbarians
Skeletons Mega Knight
Fireball
Arrows Mega Knight
Hog Rider
Skeleton Army
Mega Knight
Arrows Bats Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Elite Barbarians Skeleton Army Skeletons Bats Mega Knight
Skeleton Army Mega Knight Skeletons Bats Elite Barbarians
Elite Barbarians Skeleton Army Skeletons Bats Mega Knight
Arrows Elite Barbarians Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Skeletons Bats Mega Knight
Bats Arrows Fireball
Arrows Fireball Mega Knight
Skeletons Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Skeletons Mega Knight
Bats Skeleton Army Skeletons Arrows Fireball Mega Knight
Arrows Bats Fireball
Skeleton Army Mega Knight Skeletons Bats Elite Barbarians Fireball
Fireball Skeleton Army Mega Knight Bats Arrows
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Elite Barbarians Fireball Mega Knight
Mega Knight Skeletons Bats Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Mega Knight Bats Elite Barbarians Skeleton Army
Arrows Bats Fireball Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Bats Arrows Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Mega Knight
Skeleton Army Mega Knight Skeletons Bats Elite Barbarians
Skeleton Army Mega Knight Bats Elite Barbarians Fireball
Skeletons Elite Barbarians Skeleton Army Mega Knight
Arrows Fireball Skeletons Bats
Skeleton Army Skeletons Bats Elite Barbarians Fireball
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Skeletons Bats Elite Barbarians Fireball Skeleton Army
Skeletons Skeleton Army
Mega Knight Bats Elite Barbarians
Skeleton Army Mega Knight Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Skeletons Fireball
Fireball Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Skeletons Bats Fireball
Bats Arrows Mega Knight Elite Barbarians Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Elite Barbarians Fireball
Arrows Fireball
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Bats
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Elite Barbarians Bats Arrows Fireball
Bats Fireball
Elite Barbarians Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Elite Barbarians Mega Knight
Bats Elite Barbarians Fireball
Bats Fireball
Fireball Mega Knight
Fireball Mega Knight

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