My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Fisherman Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman Ram Rider
Giant Snowball
Skeletons Fisherman Ram Rider
Zap
Skeletons Firecracker Fisherman Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Firecracker Electro Wizard
The Log
Skeletons Ice Spirit Firecracker Fisherman Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Fisherman Electro Wizard Ram Rider
Fireball
Firecracker Fisherman Electro Wizard Ram Rider
Poison
Firecracker Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Fisherman Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Fisherman Ram Rider Mega Knight
Arrows
Ram Rider Mega Knight
Firecracker
Ice Spirit Fisherman Ram Rider Mega Knight
Fisherman
Ice Spirit Firecracker Ram Rider Mega Knight
Electro Wizard
Ram Rider Mega Knight
Ram Rider
Ice Spirit Arrows Firecracker Fisherman Electro Wizard Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker Fisherman Electro Wizard Ram Rider

Defense Synergies 2 16

Skeletons
Fisherman Ice Spirit Firecracker Electro Wizard Ram Rider
Ice Spirit
Skeletons Firecracker Fisherman Electro Wizard Ram Rider Mega Knight
Arrows
Mega Knight
Firecracker
Skeletons Ice Spirit Fisherman Electro Wizard Mega Knight
Fisherman
Skeletons Ice Spirit Firecracker Ram Rider Mega Knight
Electro Wizard
Skeletons Ice Spirit Firecracker Ram Rider Mega Knight
Ram Rider
Skeletons Ice Spirit Fisherman Electro Wizard
Mega Knight
Arrows Ice Spirit Firecracker Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Ram Rider
Skeletons Ice Spirit Firecracker Fisherman Electro Wizard Ram Rider Mega Knight
Fisherman Ram Rider Mega Knight Skeletons Electro Wizard
Skeletons Firecracker Fisherman Electro Wizard Ram Rider Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Firecracker Electro Wizard Mega Knight
Electro Wizard Ram Rider Ice Spirit Arrows Firecracker
Arrows Electro Wizard Ram Rider Mega Knight
Skeletons Fisherman
Skeletons Ice Spirit Firecracker Fisherman Electro Wizard Mega Knight
Electro Wizard Skeletons Arrows Firecracker Fisherman Ram Rider Mega Knight
Arrows Firecracker Electro Wizard Ram Rider
Mega Knight Skeletons Ice Spirit Electro Wizard Ram Rider
Mega Knight Ice Spirit Arrows Firecracker Electro Wizard
Electro Wizard Ram Rider Mega Knight
Ice Spirit Fisherman Electro Wizard Ram Rider Mega Knight
Mega Knight Skeletons Arrows Firecracker Fisherman Electro Wizard
Ice Spirit Arrows Mega Knight Firecracker Fisherman Electro Wizard Ram Rider
Arrows Ice Spirit Firecracker Fisherman Electro Wizard Ram Rider Mega Knight
Fisherman Electro Wizard Ram Rider
Mega Knight Arrows Firecracker Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fisherman Electro Wizard
Electro Wizard Arrows Firecracker Fisherman Mega Knight
Mega Knight Skeletons Ice Spirit Fisherman Electro Wizard Ram Rider
Mega Knight Fisherman Electro Wizard Ram Rider
Skeletons Fisherman Ram Rider Mega Knight
Arrows Firecracker Skeletons Ice Spirit Electro Wizard Ram Rider
Skeletons Electro Wizard Ram Rider
Mega Knight Fisherman
Electro Wizard Mega Knight Skeletons Ice Spirit Firecracker
Skeletons
Mega Knight
Mega Knight Arrows Electro Wizard
Mega Knight Skeletons Ram Rider
Firecracker Mega Knight
Electro Wizard Skeletons Ice Spirit Firecracker Fisherman
Arrows Mega Knight Firecracker Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman Electro Wizard Ram Rider
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Ram Rider
Arrows Firecracker
Arrows Ice Spirit Firecracker Ram Rider
Arrows Firecracker Fisherman Ram Rider
Fisherman Electro Wizard
Firecracker Arrows Fisherman Electro Wizard Ram Rider
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Fisherman
Arrows Firecracker Fisherman Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Firecracker Ice Spirit Mega Knight
Fisherman
Arrows Firecracker Fisherman Electro Wizard Ram Rider
Arrows Fisherman Ram Rider Mega Knight
Arrows Firecracker Fisherman
Arrows Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Arrows Mega Knight
Ice Spirit Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Ice Spirit
Arrows Firecracker Electro Wizard Ram Rider
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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