My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Balloon Electro Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Balloon Inferno Dragon
Giant Snowball
Skeletons Balloon Electro Dragon Inferno Dragon
Zap
Skeletons Balloon Inferno Dragon
Barbarian Barrel
Skeletons Elixir Golem
The Log
Skeletons Elixir Golem
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Balloon Electro Dragon Inferno Dragon
Fireball
Elixir Golem Balloon Electro Dragon Inferno Dragon
Poison
Elixir Golem Balloon Electro Dragon
Lightning
Balloon Electro Dragon Inferno Dragon
Rocket
Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Freeze Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Elixir Golem Freeze Inferno Dragon Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Elixir Golem Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Elixir Golem Freeze Mega Knight
Elixir Golem
Arrows Balloon Electro Dragon Inferno Dragon
Freeze
Balloon Arrows
Balloon
Arrows Freeze Elixir Golem Electro Dragon Mega Knight
Electro Dragon
Elixir Golem Balloon Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Elixir Golem Electro Dragon
Mega Knight
Inferno Dragon Arrows Balloon Electro Dragon

Defense Synergies 1 5

Skeletons
Electro Dragon Inferno Dragon
Arrows
Mega Knight
Elixir Golem
Freeze
Mega Knight
Balloon
Electro Dragon
Skeletons Inferno Dragon
Inferno Dragon
Skeletons Electro Dragon Mega Knight
Mega Knight
Arrows Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Inferno Dragon Skeletons Electro Dragon Mega Knight
Mega Knight Skeletons Freeze Electro Dragon Inferno Dragon
Inferno Dragon Skeletons Electro Dragon Mega Knight
Arrows Mega Knight
Arrows Freeze Skeletons Electro Dragon Mega Knight
Inferno Dragon Arrows Freeze Electro Dragon
Arrows Electro Dragon Mega Knight
Inferno Dragon Skeletons
Skeletons Mega Knight
Skeletons Arrows Freeze Electro Dragon Mega Knight
Arrows Inferno Dragon Electro Dragon
Mega Knight Skeletons Freeze Electro Dragon
Mega Knight Arrows Freeze Electro Dragon
Inferno Dragon Mega Knight
Freeze Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Electro Dragon
Arrows Mega Knight Electro Dragon
Arrows Freeze Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Arrows Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Electro Dragon Inferno Dragon Mega Knight
Mega Knight Skeletons Electro Dragon
Mega Knight
Skeletons Inferno Dragon Mega Knight
Arrows Skeletons Freeze Electro Dragon
Skeletons
Mega Knight Inferno Dragon
Freeze Electro Dragon Mega Knight Skeletons Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Electro Dragon
Mega Knight Arrows
Mega Knight Skeletons
Electro Dragon Mega Knight
Electro Dragon Skeletons Freeze Inferno Dragon
Arrows Mega Knight Freeze Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Arrows Mega Knight
Arrows Freeze Electro Dragon
Arrows
Arrows Freeze Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Freeze
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Freeze Electro Dragon Mega Knight
Inferno Dragon
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Arrows Electro Dragon
Electro Dragon Freeze
Arrows Electro Dragon Mega Knight
Arrows Freeze Electro Dragon
Mega Knight
Arrows
Freeze Electro Dragon
Arrows Electro Dragon
Freeze
Arrows
Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Freeze
Electro Dragon
Electro Dragon Freeze Mega Knight
Inferno Dragon
Electro Dragon Mega Knight

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