My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Rune Giant Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Rune Giant Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Hog Rider
Fireball
Hog Rider
Poison
Bats
Lightning
Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rune Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Earthquake Hog Rider Rune Giant Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Earthquake

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Rune Giant
Earthquake
Hog Rider The Log Mega Knight
Hog Rider
Bats Earthquake The Log Mega Knight Archer Queen
Rune Giant
Bats
The Log
Hog Rider Earthquake Mega Knight
Mega Knight
Bats Earthquake Hog Rider The Log Archer Queen
Archer Queen
Hog Rider Mega Knight

Defense Synergies 1 10

Skeletons
Bats Earthquake The Log Archer Queen
Bats
Skeletons Earthquake The Log Mega Knight
Earthquake
Skeletons Bats The Log Mega Knight
Hog Rider
Rune Giant
The Log
Archer Queen Skeletons Bats Earthquake Mega Knight
Mega Knight
Bats Earthquake The Log
Archer Queen
The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log
Skeletons Bats The Log Mega Knight
Mega Knight Skeletons Bats
Skeletons Bats Mega Knight
Earthquake The Log Mega Knight
The Log Skeletons Bats Earthquake Mega Knight
Bats
Earthquake The Log Mega Knight
Skeletons Archer Queen
Skeletons Mega Knight
Bats Skeletons Earthquake The Log Mega Knight
Bats
Mega Knight Skeletons Bats Earthquake The Log
Mega Knight Bats Earthquake The Log
Mega Knight
The Log Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats The Log
Earthquake The Log Bats Mega Knight
Mega Knight Bats Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
The Log Mega Knight
Mega Knight Skeletons Bats The Log
Mega Knight Bats The Log
Skeletons Mega Knight
Skeletons Bats
Skeletons Bats
Mega Knight
Mega Knight Skeletons Bats The Log
Skeletons
Mega Knight Bats
Mega Knight The Log Archer Queen
Mega Knight Skeletons
Mega Knight
Skeletons Bats The Log Archer Queen
Bats Mega Knight Earthquake The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
Earthquake The Log Mega Knight
Bats
Earthquake The Log
Earthquake The Log
The Log
Bats
Earthquake The Log
Archer Queen
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log Mega Knight
Earthquake
Bats
Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Earthquake The Log Mega Knight
The Log Earthquake
The Log Mega Knight
The Log
Bats
Bats
Earthquake The Log Mega Knight
Mega Knight
Earthquake The Log
Earthquake Bats
Archer Queen
The Log
Mega Knight
The Log Earthquake
Archer Queen
Mega Knight Archer Queen
Bats The Log Archer Queen
Bats Archer Queen
The Log Mega Knight Archer Queen
Mega Knight

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