My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Dark Prince Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Dark Prince Balloon
Barbarian Barrel
Skeletons Tesla Dark Prince Electro Wizard Lumberjack
The Log
Skeletons Dark Prince Lumberjack
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Dark Prince Balloon Electro Wizard Lumberjack
Fireball
Tesla Balloon Electro Wizard Lumberjack
Poison
Balloon Electro Wizard
Lightning
Tesla Dark Prince Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tesla Dark Prince Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Tesla Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Dark Prince
Balloon Electro Wizard Lumberjack
Balloon
Lumberjack Dark Prince The Log Electro Wizard Mega Knight
The Log
Balloon Lumberjack Mega Knight
Electro Wizard
Dark Prince Balloon Lumberjack Mega Knight
Lumberjack
Balloon Dark Prince The Log Electro Wizard Mega Knight
Mega Knight
Balloon The Log Electro Wizard Lumberjack

Defense Synergies 2 13

Skeletons
Tesla Dark Prince The Log Electro Wizard Lumberjack
Tesla
Skeletons The Log Dark Prince Electro Wizard
Dark Prince
Skeletons Tesla The Log Electro Wizard
Balloon
The Log
Tesla Skeletons Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard
Skeletons Tesla Dark Prince The Log Lumberjack Mega Knight
Lumberjack
Skeletons The Log Electro Wizard
Mega Knight
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Lumberjack Skeletons Tesla Dark Prince The Log Electro Wizard Mega Knight
Tesla Lumberjack Mega Knight Skeletons Dark Prince Electro Wizard
Tesla Lumberjack Skeletons Dark Prince Electro Wizard Mega Knight
Dark Prince The Log Lumberjack Mega Knight
The Log Skeletons Tesla Dark Prince Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard
Tesla The Log Electro Wizard Mega Knight
Tesla Skeletons Lumberjack
Skeletons Tesla Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard Skeletons Tesla Dark Prince The Log Lumberjack Mega Knight
Tesla Electro Wizard
Tesla Lumberjack Mega Knight Skeletons Dark Prince The Log Electro Wizard
Mega Knight Tesla Dark Prince The Log Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack Mega Knight
Tesla The Log Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Skeletons Dark Prince Electro Wizard Lumberjack
Tesla Mega Knight Dark Prince The Log Electro Wizard Lumberjack
The Log Tesla Dark Prince Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Lumberjack
Dark Prince Mega Knight Tesla The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Tesla Dark Prince Electro Wizard
Electro Wizard Tesla The Log Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Dark Prince The Log Electro Wizard
Dark Prince Lumberjack Mega Knight Tesla The Log Electro Wizard
Skeletons Tesla Dark Prince Lumberjack Mega Knight
Skeletons Tesla Electro Wizard
Dark Prince Skeletons Tesla Electro Wizard Lumberjack
Mega Knight Tesla Dark Prince Lumberjack
Electro Wizard Mega Knight Skeletons Dark Prince The Log
Skeletons Tesla
Mega Knight Tesla Dark Prince Lumberjack
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Skeletons Tesla Lumberjack
Tesla Mega Knight
Tesla Electro Wizard Skeletons Dark Prince The Log Lumberjack
Mega Knight Tesla Dark Prince The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Dark Prince The Log
Dark Prince The Log Mega Knight
The Log
The Log
The Log
Electro Wizard Lumberjack
Dark Prince The Log Electro Wizard
The Log
The Log
The Log
The Log Mega Knight
Dark Prince The Log Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Dark Prince Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Dark Prince
Electro Wizard
The Log
Dark Prince Electro Wizard Lumberjack Mega Knight
The Log
Dark Prince Mega Knight
The Log Electro Wizard
Electro Wizard
Dark Prince The Log Electro Wizard Mega Knight
Mega Knight

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