My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Valkyrie Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Valkyrie Baby Dragon Electro Wizard
Fireball
Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Knight Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Knight Valkyrie Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Baby Dragon The Log Electro Wizard
Valkyrie
Baby Dragon Electro Wizard
Rage
Electro Wizard
Baby Dragon
Knight Valkyrie Electro Wizard Mega Knight
The Log
Knight Mega Knight
Electro Wizard
Knight Valkyrie Rage Baby Dragon Mega Knight
Mega Knight
Baby Dragon The Log Electro Wizard

Defense Synergies 1 14

Skeletons
Knight Baby Dragon The Log Electro Wizard
Knight
Electro Wizard Skeletons Baby Dragon The Log
Valkyrie
Baby Dragon The Log Electro Wizard
Rage
Baby Dragon
Skeletons Knight Valkyrie The Log Mega Knight
The Log
Skeletons Knight Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Knight Skeletons Valkyrie The Log Mega Knight
Mega Knight
Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon The Log Electro Wizard
Skeletons Knight Valkyrie The Log Electro Wizard Mega Knight
Mega Knight Skeletons Knight Valkyrie Electro Wizard
Skeletons Knight Valkyrie Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Skeletons Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard Baby Dragon
Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Skeletons
Knight Skeletons Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Skeletons Knight Baby Dragon The Log Mega Knight
Baby Dragon Electro Wizard
Mega Knight Skeletons Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Baby Dragon The Log Electro Wizard
Knight Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Skeletons Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Knight Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Knight Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Knight Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Skeletons Electro Wizard
Electro Wizard Knight Valkyrie Baby Dragon The Log Mega Knight
Mega Knight Skeletons Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Knight The Log Electro Wizard
Skeletons Knight Valkyrie Mega Knight
Skeletons Baby Dragon Electro Wizard
Skeletons Knight Valkyrie Electro Wizard
Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Skeletons Knight Valkyrie Baby Dragon The Log
Skeletons
Mega Knight Knight Valkyrie
Mega Knight Valkyrie The Log Electro Wizard
Mega Knight Skeletons Knight Valkyrie
Valkyrie Baby Dragon Mega Knight
Electro Wizard Skeletons Knight Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Baby Dragon The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Knight Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Electro Wizard
Knight Valkyrie The Log Electro Wizard
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Baby Dragon The Log Electro Wizard Mega Knight
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon Electro Wizard
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard
Baby Dragon Electro Wizard
The Log
Knight Valkyrie Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon
Mega Knight
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight

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