My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Suspicious Bush Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers Mighty Miner
Giant Snowball
Skeletons Hog Rider Wall Breakers Mighty Miner
Zap
Skeletons Firecracker Wall Breakers Mighty Miner
Barbarian Barrel
Skeletons Firecracker Wall Breakers
The Log
Skeletons Firecracker Suspicious Bush Hog Rider Wall Breakers
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker Suspicious Bush Wall Breakers
Royal Delivery
Skeletons Firecracker Hog Rider Wall Breakers
Fireball
Firecracker Suspicious Bush Hog Rider Wall Breakers Mighty Miner
Poison
Firecracker Suspicious Bush
Lightning
Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Wall Breakers The Log Firecracker Fireball Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Suspicious Bush Wall Breakers The Log

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Wall Breakers
Suspicious Bush
Fireball
Hog Rider Wall Breakers The Log
Hog Rider
Firecracker Fireball The Log
Wall Breakers
Firecracker Fireball The Log
The Log
Hog Rider Fireball Wall Breakers
Mighty Miner

Defense Synergies 2 2

Skeletons
Firecracker The Log
Firecracker
The Log Skeletons
Suspicious Bush
Fireball
The Log
Hog Rider
Wall Breakers
The Log
Firecracker Fireball Skeletons
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Skeletons Firecracker The Log
Skeletons
Skeletons Firecracker
Firecracker Fireball The Log
Fireball The Log Skeletons Firecracker
Firecracker Fireball
Fireball The Log
Mighty Miner Skeletons
Skeletons Firecracker
Skeletons Firecracker Fireball The Log
Firecracker Fireball
Skeletons Fireball The Log
Fireball Firecracker The Log
Fireball The Log
Skeletons Firecracker Fireball
Fireball Firecracker The Log
The Log Firecracker Fireball
Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Firecracker The Log
Skeletons The Log
Fireball The Log
Skeletons Mighty Miner
Firecracker Fireball Skeletons
Skeletons Fireball
Mighty Miner
Skeletons Firecracker Fireball The Log
Skeletons
Fireball The Log
Skeletons Fireball
Firecracker Fireball
Skeletons Firecracker Fireball The Log Mighty Miner
Firecracker Fireball The Log Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Mighty Miner
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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