My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Magic Archer Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Dart Goblin Magic Archer
The Log
Skeletons Dart Goblin Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer Mother Witch
Fireball
Dart Goblin Magic Archer Mother Witch
Poison
Dart Goblin Magic Archer Mother Witch
Lightning
Mini P.E.K.K.A Magic Archer Mother Witch Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Dart Goblin Mini P.E.K.K.A Magic Archer Mother Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Dart Goblin Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A Dart Goblin Mini P.E.K.K.A Magic Archer Mother Witch
Dart Goblin
Zap P.E.K.K.A Monk
Mini P.E.K.K.A
Zap Magic Archer
P.E.K.K.A
Zap Magic Archer Dart Goblin Mother Witch
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A Mother Witch
Mother Witch
Zap P.E.K.K.A Magic Archer
Monk
Dart Goblin

Defense Synergies 2 16

Skeletons
Dart Goblin Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer Monk
Zap
Mini P.E.K.K.A Skeletons Dart Goblin P.E.K.K.A Magic Archer Mother Witch
Dart Goblin
Skeletons Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer Mother Witch
Mini P.E.K.K.A
Zap Skeletons Dart Goblin Magic Archer Mother Witch
P.E.K.K.A
Skeletons Zap Dart Goblin
Magic Archer
Skeletons Zap Dart Goblin Mini P.E.K.K.A Mother Witch
Mother Witch
Zap Dart Goblin Mini P.E.K.K.A Magic Archer
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Magic Archer
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Dart Goblin Monk
Mini P.E.K.K.A P.E.K.K.A Skeletons Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Skeletons Dart Goblin Monk
Mini P.E.K.K.A P.E.K.K.A Monk
Skeletons Zap Dart Goblin Magic Archer Mother Witch
Dart Goblin Zap Magic Archer
Zap Dart Goblin P.E.K.K.A Magic Archer Monk
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Dart Goblin Mini P.E.K.K.A
Dart Goblin Mother Witch Skeletons Zap Magic Archer
Zap Dart Goblin Magic Archer
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap
Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Monk Zap Mini P.E.K.K.A P.E.K.K.A
Skeletons Mini P.E.K.K.A P.E.K.K.A
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer Mother Witch
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Dart Goblin Mini P.E.K.K.A P.E.K.K.A Mother Witch
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer Monk
P.E.K.K.A Skeletons Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Monk
P.E.K.K.A Skeletons Mini P.E.K.K.A
Mother Witch Skeletons Zap Dart Goblin Magic Archer Monk
Mini P.E.K.K.A P.E.K.K.A Skeletons Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Skeletons Mini P.E.K.K.A Magic Archer Monk
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Monk Zap
Mini P.E.K.K.A P.E.K.K.A Skeletons
Dart Goblin Magic Archer
Skeletons Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer Monk
Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Monk
Monk Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Zap Magic Archer
Mother Witch Zap Dart Goblin Magic Archer Monk
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Monk Zap Dart Goblin
Mini P.E.K.K.A
Monk Zap Dart Goblin Magic Archer
Monk Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer Monk
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer Dart Goblin
Monk
Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Magic Archer Monk
Zap Dart Goblin Magic Archer Mother Witch Monk
Magic Archer Monk
Monk
Zap Monk
Zap Mother Witch Magic Archer
Zap Dart Goblin Magic Archer Monk
Zap Magic Archer Monk
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer Mother Witch
Zap Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin Magic Archer
Zap Magic Archer Monk
P.E.K.K.A
Magic Archer Monk
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer Monk
Dart Goblin Mini P.E.K.K.A Magic Archer
Zap Dart Goblin Magic Archer
Monk Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer Monk
P.E.K.K.A
Dart Goblin Monk

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