My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Electro Spirit Mortar
The Log
Skeletons Electro Spirit Hog Rider
Earthquake
Skeletons Mortar Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Hog Rider
Fireball
Mortar Hog Rider
Poison
Mortar
Lightning
Mortar Archer Queen
Rocket
Mortar Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Royal Delivery Mortar Fireball Hog Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Royal Delivery

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider
Royal Delivery
Mortar
Fireball Hog Rider The Log
Fireball
Hog Rider Electro Spirit Mortar The Log Archer Queen
Hog Rider
Fireball The Log Electro Spirit Mortar Archer Queen
The Log
Hog Rider Mortar Fireball
Archer Queen
Fireball Hog Rider

Defense Synergies 3 12

Skeletons
Electro Spirit Royal Delivery Mortar The Log Archer Queen
Electro Spirit
Skeletons The Log Archer Queen
Royal Delivery
Archer Queen Skeletons Mortar Fireball The Log
Mortar
Skeletons Royal Delivery Fireball The Log
Fireball
The Log Royal Delivery Mortar
Hog Rider
The Log
Fireball Archer Queen Skeletons Electro Spirit Royal Delivery Mortar
Archer Queen
Royal Delivery The Log Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball The Log
Skeletons Royal Delivery Mortar The Log
Mortar Skeletons Royal Delivery
Skeletons Mortar
Royal Delivery Fireball The Log
Royal Delivery Fireball The Log Skeletons Electro Spirit
Electro Spirit Royal Delivery Mortar Fireball
Electro Spirit Fireball The Log
Skeletons Mortar Archer Queen
Skeletons Royal Delivery
Skeletons Electro Spirit Royal Delivery Fireball The Log
Royal Delivery Fireball
Mortar Skeletons Royal Delivery Fireball The Log
Fireball Electro Spirit Royal Delivery Mortar The Log
Mortar
Royal Delivery Mortar Fireball The Log
Skeletons Royal Delivery Mortar Fireball
Royal Delivery Mortar Fireball Electro Spirit The Log
Royal Delivery Mortar The Log Electro Spirit Fireball
Mortar
Electro Spirit Royal Delivery Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Fireball
Royal Delivery Fireball Mortar The Log
Royal Delivery Skeletons The Log
Royal Delivery Fireball The Log
Skeletons Royal Delivery
Royal Delivery Fireball Skeletons Electro Spirit
Royal Delivery Skeletons Fireball
Royal Delivery
Royal Delivery Skeletons Electro Spirit Mortar Fireball The Log
Skeletons Royal Delivery
Royal Delivery Fireball The Log Archer Queen
Royal Delivery Skeletons Fireball
Fireball
Skeletons Electro Spirit Royal Delivery Mortar Fireball The Log Archer Queen
Electro Spirit Royal Delivery Fireball The Log Archer Queen
Electro Spirit Royal Delivery Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mortar The Log
Fireball Electro Spirit
Mortar The Log
Fireball The Log
Fireball The Log Mortar
Fireball
Mortar Fireball The Log
Fireball Archer Queen
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Electro Spirit Mortar Fireball
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Fireball
Electro Spirit Fireball
Fireball
Mortar Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball
Fireball Archer Queen
The Log Fireball
Fireball
The Log Mortar Fireball
Fireball Archer Queen
Archer Queen
Electro Spirit Fireball The Log Archer Queen
Fireball Archer Queen
Mortar Fireball The Log Archer Queen
Fireball Mortar

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