My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Cannon Cart Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Cannon Cart Skeleton King
Giant Snowball
Skeletons Bats Skeleton King
Zap
Skeletons Bats Mortar Cannon Cart Skeleton King
Barbarian Barrel
Skeletons Mortar Cannon Cart Ice Wizard Skeleton King
The Log
Skeletons Cannon Cart Skeleton King
Earthquake
Skeletons Mortar Skeleton King
Arrows
Skeletons Bats Skeleton King
Royal Delivery
Skeletons Bats Cannon Cart Ice Wizard Skeleton King
Fireball
Mortar Cannon Cart Ice Wizard Skeleton King
Poison
Bats Mortar Ice Wizard Skeleton King
Lightning
Mortar Cannon Cart Ice Wizard Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison The Log Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Ice Wizard Mortar Poison Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mortar Cannon Cart Skeleton King
Mortar
Bats The Log Skeleton King
Poison
Cannon Cart The Log
Cannon Cart
The Log Bats Poison
The Log
Cannon Cart Mortar Poison
Ice Wizard
Skeleton King
Bats Mortar

Defense Synergies 0 20

Skeletons
Bats Mortar Poison Cannon Cart The Log Ice Wizard
Bats
Skeletons Mortar Cannon Cart The Log Ice Wizard Skeleton King
Mortar
Skeletons Bats Poison The Log Ice Wizard Skeleton King
Poison
Skeletons Mortar The Log Ice Wizard
Cannon Cart
Skeletons Bats Ice Wizard
The Log
Skeletons Bats Mortar Poison Ice Wizard
Ice Wizard
Skeletons Bats Mortar Poison Cannon Cart The Log Skeleton King
Skeleton King
Bats Mortar Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar The Log
Skeletons Bats Mortar Cannon Cart The Log Ice Wizard
Mortar Skeletons Bats Cannon Cart Ice Wizard
Skeletons Bats Mortar Cannon Cart Ice Wizard Skeleton King
Poison The Log
The Log Skeletons Bats Cannon Cart Ice Wizard
Bats Mortar Poison Ice Wizard
Poison Cannon Cart The Log
Skeletons Mortar Ice Wizard Skeleton King
Skeletons Cannon Cart Ice Wizard
Bats Poison Ice Wizard Skeletons Cannon Cart The Log Skeleton King
Bats Poison Ice Wizard
Mortar Skeletons Bats Cannon Cart The Log Ice Wizard
Bats Mortar Poison Cannon Cart The Log Skeleton King
Mortar Cannon Cart Skeleton King
Mortar The Log
Skeletons Bats Mortar Poison Cannon Cart
Mortar Bats Cannon Cart The Log Ice Wizard
Mortar Poison The Log Bats Cannon Cart Ice Wizard
Mortar Cannon Cart
Bats Poison Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart
Poison Mortar Cannon Cart The Log
Skeletons Bats Cannon Cart The Log
Bats Cannon Cart The Log
Skeletons Cannon Cart
Poison Skeletons Bats Ice Wizard
Skeletons Bats Cannon Cart Ice Wizard
Cannon Cart
Skeletons Bats Mortar Poison Cannon Cart The Log
Skeletons
Bats Cannon Cart
Poison The Log
Cannon Cart Skeletons Skeleton King
Cannon Cart
Skeletons Bats Mortar Poison Cannon Cart The Log Skeleton King
Bats Poison Cannon Cart The Log Ice Wizard Skeleton King
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar The Log
Mortar Poison The Log Ice Wizard
Poison Cannon Cart The Log
Cannon Cart Poison The Log
Poison Mortar The Log
Poison Bats Ice Wizard
Mortar Poison The Log
Poison The Log Ice Wizard
Poison The Log Mortar
Bats Poison
Poison Mortar Cannon Cart The Log
Poison
Poison Mortar Cannon Cart The Log
Mortar Poison Cannon Cart
Mortar Poison Cannon Cart The Log
Mortar Poison Cannon Cart The Log
Mortar Poison Cannon Cart The Log
Mortar Poison
Bats
Mortar Poison The Log
Mortar Poison The Log
Poison The Log
Poison
The Log
Mortar Poison Cannon Cart The Log
Poison The Log Mortar Ice Wizard
Mortar Poison The Log Ice Wizard
Mortar Poison The Log
Poison Mortar The Log
Poison Bats Ice Wizard
Bats Poison
Poison Mortar The Log
Poison
Poison The Log
Bats Cannon Cart
Poison Ice Wizard
The Log
Poison Cannon Cart
The Log Mortar Poison Skeleton King
Poison
Cannon Cart
Bats Poison The Log Skeleton King
Bats Poison
Poison Mortar Cannon Cart The Log
Cannon Cart
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: