My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Spear Goblins Cannon Musketeer
Zap
Skeletons Spear Goblins Cannon
Barbarian Barrel
Skeletons Spear Goblins Cannon Musketeer Executioner
The Log
Skeletons Spear Goblins Cannon Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Spear Goblins Cannon
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Mini P.E.K.K.A Musketeer Executioner P.E.K.K.A
Fireball
Cannon Musketeer Executioner
Poison
Spear Goblins Cannon Musketeer Executioner
Lightning
Cannon Mini P.E.K.K.A Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Rage Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Rage Cannon Mini P.E.K.K.A Musketeer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Rage Cannon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Spear Goblins Musketeer Rage
Musketeer
Mini P.E.K.K.A P.E.K.K.A
Rage
Mini P.E.K.K.A
Executioner
P.E.K.K.A
P.E.K.K.A
Musketeer Executioner

Defense Synergies 3 12

Skeletons
Cannon Musketeer Spear Goblins Mini P.E.K.K.A Executioner P.E.K.K.A
Spear Goblins
Skeletons Cannon Mini P.E.K.K.A Musketeer P.E.K.K.A
Cannon
Skeletons Musketeer Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Spear Goblins Cannon Musketeer Executioner
Musketeer
Skeletons Cannon Spear Goblins Mini P.E.K.K.A P.E.K.K.A
Rage
Executioner
Skeletons Mini P.E.K.K.A
P.E.K.K.A
Skeletons Spear Goblins Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Musketeer Executioner
Mini P.E.K.K.A P.E.K.K.A Skeletons Cannon Musketeer Executioner
Cannon Mini P.E.K.K.A P.E.K.K.A Skeletons Musketeer Executioner
Cannon Mini P.E.K.K.A P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A P.E.K.K.A
Skeletons Spear Goblins Cannon Musketeer Executioner
Musketeer Spear Goblins Cannon Executioner
Cannon Musketeer P.E.K.K.A
Cannon Mini P.E.K.K.A P.E.K.K.A Skeletons Musketeer
Skeletons Spear Goblins Cannon Mini P.E.K.K.A Musketeer
Executioner Skeletons Spear Goblins Cannon Musketeer
Musketeer Executioner Spear Goblins
Cannon Mini P.E.K.K.A P.E.K.K.A Skeletons Musketeer
Executioner Cannon Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A P.E.K.K.A
Skeletons Cannon Mini P.E.K.K.A Musketeer Executioner P.E.K.K.A
Cannon Spear Goblins Musketeer Executioner
Executioner Spear Goblins Cannon Musketeer
Mini P.E.K.K.A P.E.K.K.A Cannon Musketeer
Spear Goblins Cannon Mini P.E.K.K.A Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Spear Goblins P.E.K.K.A
Mini P.E.K.K.A Musketeer Executioner
P.E.K.K.A Skeletons Spear Goblins Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
P.E.K.K.A Skeletons Cannon Mini P.E.K.K.A Musketeer Executioner
Executioner Skeletons Musketeer
Mini P.E.K.K.A P.E.K.K.A Skeletons Spear Goblins Musketeer
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Skeletons Spear Goblins Mini P.E.K.K.A
P.E.K.K.A Skeletons Cannon Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Cannon Executioner
Cannon Musketeer Executioner
Skeletons Spear Goblins Mini P.E.K.K.A Musketeer Executioner P.E.K.K.A
Executioner Cannon Mini P.E.K.K.A Musketeer P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Executioner
Musketeer
Executioner
Executioner Spear Goblins Musketeer
Musketeer Executioner
Executioner
Mini P.E.K.K.A Musketeer
Musketeer
Musketeer Executioner
Musketeer Executioner
Musketeer
Musketeer
Spear Goblins Musketeer Executioner
Musketeer Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Executioner
Musketeer
Musketeer
Musketeer
Executioner
Musketeer Executioner
Musketeer
Musketeer
Musketeer Executioner
Musketeer
Mini P.E.K.K.A
Musketeer
P.E.K.K.A
Spear Goblins Musketeer
Musketeer Executioner
Mini P.E.K.K.A Musketeer Executioner
Musketeer Executioner
Musketeer Executioner P.E.K.K.A
Musketeer
Musketeer Executioner
Musketeer Executioner
P.E.K.K.A

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