My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Musketeer Goblin Cage Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Musketeer Balloon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Ice Spirit Knight Musketeer Goblin Cage Lumberjack
The Log
Skeletons Ice Spirit Musketeer Goblin Cage Lumberjack
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Musketeer Goblin Cage Balloon Lumberjack
Fireball
Musketeer Goblin Cage Balloon Lumberjack
Poison
Musketeer Goblin Cage Balloon
Lightning
Knight Musketeer Goblin Cage Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Musketeer Goblin Cage Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Goblin Cage Balloon Musketeer Lumberjack
Arrows
Balloon Knight Lumberjack
Knight
Ice Spirit Musketeer Balloon Arrows Lumberjack
Musketeer
Knight Ice Spirit Goblin Cage Balloon Lumberjack
Goblin Cage
Ice Spirit Musketeer Balloon Lumberjack
Balloon
Ice Spirit Arrows Knight Lumberjack Musketeer Goblin Cage
Lumberjack
Balloon Ice Spirit Arrows Knight Musketeer Goblin Cage

Defense Synergies 6 11

Skeletons
Musketeer Goblin Cage Ice Spirit Knight Lumberjack
Ice Spirit
Musketeer Goblin Cage Skeletons Knight Lumberjack
Arrows
Knight Lumberjack
Knight
Musketeer Skeletons Ice Spirit Arrows Goblin Cage Lumberjack
Musketeer
Skeletons Ice Spirit Knight Lumberjack Goblin Cage
Goblin Cage
Skeletons Ice Spirit Knight Musketeer Lumberjack
Balloon
Lumberjack
Musketeer Skeletons Ice Spirit Arrows Knight Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Goblin Cage
Lumberjack Skeletons Ice Spirit Knight Musketeer Goblin Cage
Goblin Cage Lumberjack Skeletons Knight Musketeer
Goblin Cage Lumberjack Skeletons Knight Musketeer
Arrows Goblin Cage Lumberjack
Arrows Skeletons Musketeer Lumberjack
Musketeer Ice Spirit Arrows Goblin Cage
Arrows Musketeer Goblin Cage
Skeletons Musketeer Goblin Cage Lumberjack
Knight Skeletons Ice Spirit Musketeer Lumberjack
Skeletons Arrows Knight Musketeer Lumberjack
Arrows Musketeer
Goblin Cage Lumberjack Skeletons Ice Spirit Knight Musketeer
Ice Spirit Arrows Goblin Cage Lumberjack
Knight Goblin Cage Lumberjack
Ice Spirit Goblin Cage Lumberjack
Skeletons Arrows Knight Musketeer Goblin Cage Lumberjack
Ice Spirit Arrows Goblin Cage Knight Musketeer Lumberjack
Arrows Goblin Cage Ice Spirit Knight Musketeer Lumberjack
Musketeer Goblin Cage Lumberjack
Arrows Knight Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Goblin Cage
Arrows Knight Musketeer Lumberjack
Lumberjack Skeletons Ice Spirit Knight Musketeer Goblin Cage
Lumberjack Knight Musketeer Goblin Cage
Skeletons Knight Musketeer Goblin Cage Lumberjack
Arrows Skeletons Ice Spirit Musketeer
Skeletons Knight Musketeer Goblin Cage Lumberjack
Knight Goblin Cage Lumberjack
Goblin Cage Skeletons Ice Spirit Knight
Skeletons Musketeer Goblin Cage
Knight Musketeer Goblin Cage Lumberjack
Arrows Goblin Cage
Skeletons Knight Goblin Cage Lumberjack
Musketeer Goblin Cage
Skeletons Ice Spirit Knight Musketeer Goblin Cage Lumberjack
Arrows Musketeer Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Arrows
Arrows Ice Spirit Musketeer
Arrows Musketeer
Arrows Ice Spirit
Arrows
Musketeer Lumberjack
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Spirit
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Ice Spirit Musketeer
Arrows Musketeer
Ice Spirit Arrows
Arrows
Ice Spirit Musketeer
Arrows Musketeer
Arrows
Knight Musketeer Lumberjack
Arrows Musketeer
Arrows
Musketeer
Ice Spirit Musketeer
Musketeer
Musketeer

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