My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Electro Dragon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Cannon Cart
Giant Snowball
Skeletons Goblin Gang Musketeer Hog Rider Electro Dragon
Zap
Skeletons Goblin Gang Inferno Tower Cannon Cart
Barbarian Barrel
Skeletons Goblin Gang Musketeer Inferno Tower Cannon Cart
The Log
Skeletons Goblin Gang Musketeer Hog Rider Cannon Cart
Earthquake
Skeletons Goblin Gang Hog Rider Inferno Tower
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Musketeer Hog Rider Electro Dragon Cannon Cart
Fireball
Goblin Gang Musketeer Hog Rider Inferno Tower Electro Dragon Cannon Cart
Poison
Goblin Gang Musketeer Inferno Tower Electro Dragon
Lightning
Musketeer Inferno Tower Electro Dragon Cannon Cart
Rocket
Musketeer Hog Rider Inferno Tower Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Musketeer Hog Rider Inferno Tower Electro Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Gang Musketeer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Hog Rider Cannon Cart
Musketeer
Hog Rider Electro Dragon Cannon Cart The Log
Hog Rider
Goblin Gang Musketeer The Log Cannon Cart
Inferno Tower
Electro Dragon
Musketeer Cannon Cart
Cannon Cart
The Log Goblin Gang Musketeer Hog Rider Electro Dragon
The Log
Hog Rider Cannon Cart Musketeer

Defense Synergies 5 12

Skeletons
Musketeer Inferno Tower Electro Dragon Cannon Cart The Log
Goblin Gang
Musketeer Inferno Tower Cannon Cart The Log
Musketeer
Skeletons Goblin Gang The Log Inferno Tower Cannon Cart
Hog Rider
Inferno Tower
Goblin Gang The Log Skeletons Musketeer Electro Dragon Cannon Cart
Electro Dragon
Skeletons Inferno Tower Cannon Cart The Log
Cannon Cart
Skeletons Goblin Gang Musketeer Inferno Tower Electro Dragon
The Log
Musketeer Inferno Tower Skeletons Goblin Gang Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Musketeer Inferno Tower Electro Dragon The Log
Inferno Tower Skeletons Goblin Gang Musketeer Electro Dragon Cannon Cart The Log
Goblin Gang Inferno Tower Skeletons Musketeer Electro Dragon Cannon Cart
Inferno Tower Skeletons Goblin Gang Musketeer Electro Dragon Cannon Cart
The Log
Goblin Gang The Log Skeletons Musketeer Electro Dragon Cannon Cart
Musketeer Inferno Tower Goblin Gang Electro Dragon
Musketeer Inferno Tower Electro Dragon Cannon Cart The Log
Inferno Tower Skeletons Goblin Gang Musketeer
Goblin Gang Skeletons Musketeer Inferno Tower Cannon Cart
Goblin Gang Skeletons Musketeer Electro Dragon Cannon Cart The Log
Musketeer Inferno Tower Goblin Gang Electro Dragon
Inferno Tower Skeletons Goblin Gang Musketeer Electro Dragon Cannon Cart The Log
Goblin Gang Electro Dragon Cannon Cart The Log
Inferno Tower Goblin Gang Cannon Cart
Inferno Tower Goblin Gang The Log
Skeletons Goblin Gang Musketeer Inferno Tower Electro Dragon Cannon Cart
Goblin Gang Musketeer Electro Dragon Cannon Cart The Log
The Log Musketeer Electro Dragon Cannon Cart
Musketeer Inferno Tower Cannon Cart
Goblin Gang Musketeer Electro Dragon Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Inferno Tower Cannon Cart
Goblin Gang Musketeer Electro Dragon Cannon Cart The Log
Goblin Gang Skeletons Musketeer Inferno Tower Electro Dragon Cannon Cart The Log
Goblin Gang Musketeer Inferno Tower Cannon Cart The Log
Inferno Tower Skeletons Goblin Gang Musketeer Cannon Cart
Skeletons Goblin Gang Musketeer Electro Dragon
Goblin Gang Skeletons Musketeer Inferno Tower Cannon Cart
Inferno Tower Cannon Cart
Electro Dragon Skeletons Inferno Tower Cannon Cart The Log
Inferno Tower Skeletons Goblin Gang Musketeer
Musketeer Inferno Tower Electro Dragon Cannon Cart
The Log
Cannon Cart Skeletons Goblin Gang Inferno Tower
Musketeer Electro Dragon Cannon Cart
Goblin Gang Inferno Tower Electro Dragon Skeletons Musketeer Cannon Cart The Log
Musketeer Inferno Tower Electro Dragon Cannon Cart The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log
Electro Dragon Cannon Cart The Log
Cannon Cart Musketeer The Log
The Log
Musketeer Electro Dragon
Musketeer The Log
The Log Electro Dragon
The Log Electro Dragon
Goblin Gang Musketeer Electro Dragon
Musketeer Electro Dragon Cannon Cart The Log
Musketeer Electro Dragon
Musketeer Cannon Cart The Log
Musketeer Electro Dragon Cannon Cart
Musketeer Cannon Cart The Log
Musketeer Electro Dragon Cannon Cart The Log
Musketeer Electro Dragon Cannon Cart The Log
Musketeer Electro Dragon The Log
Electro Dragon The Log
Musketeer The Log
Musketeer The Log
Musketeer Electro Dragon Cannon Cart The Log
The Log Electro Dragon
The Log Musketeer Electro Dragon
Musketeer Electro Dragon The Log
Musketeer The Log
Musketeer Electro Dragon
Electro Dragon Musketeer
Musketeer Electro Dragon The Log
Electro Dragon
The Log
Goblin Gang Musketeer Electro Dragon Cannon Cart
Musketeer Electro Dragon
The Log
Goblin Gang Musketeer Electro Dragon Cannon Cart
The Log Musketeer Electro Dragon
Musketeer Electro Dragon Cannon Cart
Electro Dragon Goblin Gang Musketeer The Log
Musketeer Electro Dragon
Electro Dragon Musketeer Cannon Cart The Log
Cannon Cart
Electro Dragon

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