My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats P.E.K.K.A Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Bandit
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Goblin Barrel Bandit
Barbarian Barrel
Skeletons Goblin Barrel Bandit
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Bandit
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Bandit Mother Witch
Fireball
Goblin Barrel Bandit Mother Witch
Poison
Bats Mother Witch
Lightning
Mini P.E.K.K.A Bandit Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Barrel Bandit Mini P.E.K.K.A Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Bandit
Arrows
P.E.K.K.A Mini P.E.K.K.A Goblin Barrel Bandit Mother Witch
Mini P.E.K.K.A
Bats Arrows
Goblin Barrel
Bats Arrows P.E.K.K.A Bandit
P.E.K.K.A
Arrows Bats Goblin Barrel Mother Witch
Bandit
Bats Arrows Goblin Barrel
Mother Witch
Arrows P.E.K.K.A

Defense Synergies 0 12

Skeletons
Bats Mini P.E.K.K.A P.E.K.K.A Bandit
Bats
Skeletons Mini P.E.K.K.A P.E.K.K.A Bandit
Arrows
Mini P.E.K.K.A P.E.K.K.A Bandit Mother Witch
Mini P.E.K.K.A
Skeletons Bats Arrows Mother Witch
Goblin Barrel
P.E.K.K.A
Skeletons Bats Arrows
Bandit
Skeletons Bats Arrows
Mother Witch
Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Bandit
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Bandit
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Bandit
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Skeletons Bats Bandit Mother Witch
Bats Arrows
Arrows P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Bandit
Bats Mother Witch Skeletons Arrows Bandit
Arrows Bats
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Bandit
Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Bandit
Skeletons Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bats Bandit
Arrows Bats Bandit Mother Witch
Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A P.E.K.K.A Bandit Mother Witch
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons P.E.K.K.A Bandit
Bandit Arrows Mini P.E.K.K.A
P.E.K.K.A Bandit Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Bandit
P.E.K.K.A Skeletons Mini P.E.K.K.A Bandit
Arrows Mother Witch Skeletons Bats
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Bandit
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Skeletons Bats Mini P.E.K.K.A Bandit
P.E.K.K.A Skeletons
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Skeletons Bandit
Skeletons Bats Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A P.E.K.K.A Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Arrows
Arrows Mother Witch Bats
Arrows
Arrows
Arrows Bandit
Bats Mini P.E.K.K.A
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bandit
Arrows Mother Witch
Arrows
Arrows
Arrows Mother Witch
Arrows Bandit
Arrows Bandit
Arrows Bandit
Bats Arrows Mother Witch
Bats
Mini P.E.K.K.A
Arrows Bandit
Arrows
P.E.K.K.A
Arrows
Bats Bandit
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A
Bats
Bats
Bandit
P.E.K.K.A

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