My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bowler P.E.K.K.A Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Lumberjack
Zap
Skeletons
Barbarian Barrel
Skeletons Lumberjack
The Log
Skeletons Hog Rider Lumberjack
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Bowler P.E.K.K.A Lumberjack
Fireball
Hog Rider Bowler Lumberjack
Poison
Lightning
Bowler Lumberjack Archer Queen
Rocket
Hog Rider Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Hog Rider Lumberjack Bowler Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Arrows Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A Bowler Lumberjack
Hog Rider
Arrows The Log Bowler Lumberjack Archer Queen
Bowler
Arrows Hog Rider The Log Lumberjack
P.E.K.K.A
Arrows The Log Lumberjack Archer Queen
The Log
Hog Rider Bowler P.E.K.K.A Lumberjack
Lumberjack
Arrows Hog Rider Bowler P.E.K.K.A The Log
Archer Queen
Hog Rider P.E.K.K.A

Defense Synergies 3 10

Skeletons
Bowler P.E.K.K.A The Log Lumberjack Archer Queen
Arrows
Bowler P.E.K.K.A Lumberjack
Hog Rider
Bowler
The Log Skeletons Arrows Lumberjack
P.E.K.K.A
The Log Skeletons Arrows
The Log
Bowler P.E.K.K.A Archer Queen Skeletons Lumberjack
Lumberjack
Skeletons Arrows Bowler The Log
Archer Queen
The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log
P.E.K.K.A Lumberjack Skeletons The Log
Bowler P.E.K.K.A Lumberjack Skeletons
P.E.K.K.A Lumberjack Skeletons Bowler
Arrows Bowler P.E.K.K.A The Log Lumberjack
Arrows Bowler The Log Skeletons Lumberjack
Arrows
Bowler Arrows P.E.K.K.A The Log
P.E.K.K.A Skeletons Lumberjack Archer Queen
Skeletons Bowler Lumberjack
Skeletons Arrows Bowler The Log Lumberjack
Arrows
Bowler P.E.K.K.A Lumberjack Skeletons The Log
Bowler Arrows P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Bowler P.E.K.K.A The Log Lumberjack
Skeletons Arrows Bowler P.E.K.K.A Lumberjack
Arrows Bowler The Log Lumberjack
Arrows The Log Bowler Lumberjack
P.E.K.K.A Lumberjack
Bowler Arrows P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Bowler P.E.K.K.A
Arrows Bowler The Log Lumberjack
P.E.K.K.A Lumberjack Skeletons Bowler The Log
Bowler P.E.K.K.A Lumberjack The Log
P.E.K.K.A Skeletons Bowler Lumberjack
Arrows Skeletons
P.E.K.K.A Skeletons Bowler Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bowler Lumberjack
P.E.K.K.A Arrows Bowler The Log Archer Queen
Bowler P.E.K.K.A Skeletons Lumberjack
Bowler
Skeletons Bowler P.E.K.K.A The Log Lumberjack Archer Queen
Arrows Bowler P.E.K.K.A The Log Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Bowler The Log
Arrows The Log
Arrows The Log
Arrows Bowler The Log
Arrows
Arrows Bowler The Log
Arrows The Log Bowler
Arrows The Log
Bowler Lumberjack
Arrows Bowler The Log
Arrows Archer Queen
Bowler The Log
Arrows
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log
Arrows
Arrows Bowler The Log
Arrows Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Bowler
Arrows The Log Bowler
Arrows Bowler The Log
Arrows The Log
Arrows
Bowler
Arrows The Log
Arrows
P.E.K.K.A
Arrows Bowler The Log
Arrows Archer Queen
Arrows The Log
Bowler Lumberjack
Arrows The Log Bowler
Arrows Archer Queen
P.E.K.K.A Archer Queen
Bowler The Log Archer Queen
Archer Queen
Bowler The Log Archer Queen
P.E.K.K.A
Bowler

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