My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Fisherman Night Witch Goblin Machine Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Bats Goblin Barrel
Zap
Skeletons Fire Spirit Bats Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Goblin Barrel Executioner
The Log
Skeletons Fire Spirit Ice Spirit Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Fire Spirit Ice Spirit Bats Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bats Goblin Barrel Executioner P.E.K.K.A
Fireball
Goblin Barrel Executioner
Poison
Bats Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Ice Spirit Bats Goblin Barrel Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Fire Spirit Ice Spirit

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Goblin Barrel
Ice Spirit
Goblin Barrel P.E.K.K.A Bats Executioner
Bats
Ice Spirit Goblin Barrel P.E.K.K.A
Mirror
Goblin Barrel
Goblin Barrel
Ice Spirit Mirror Fire Spirit Bats P.E.K.K.A
Executioner
Ice Spirit P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Bats Goblin Barrel Executioner

Defense Synergies 0 12

Skeletons
Fire Spirit Ice Spirit Bats Executioner P.E.K.K.A
Fire Spirit
Skeletons Ice Spirit P.E.K.K.A
Ice Spirit
Skeletons Fire Spirit Bats Executioner P.E.K.K.A
Bats
Skeletons Ice Spirit P.E.K.K.A
Mirror
Executioner
Goblin Barrel
Executioner
Skeletons Ice Spirit Mirror
P.E.K.K.A
Skeletons Fire Spirit Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
P.E.K.K.A Skeletons Ice Spirit Bats Executioner
P.E.K.K.A Skeletons Fire Spirit Bats Executioner
P.E.K.K.A Skeletons Bats
P.E.K.K.A
Skeletons Fire Spirit Bats Executioner
Bats Fire Spirit Ice Spirit Executioner
P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Fire Spirit Ice Spirit
Bats Executioner Skeletons
Executioner Bats
P.E.K.K.A Skeletons Fire Spirit Ice Spirit Bats
Fire Spirit Executioner Ice Spirit Bats P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Skeletons Bats Executioner P.E.K.K.A
Fire Spirit Ice Spirit Bats Executioner
Executioner Fire Spirit Ice Spirit Bats
P.E.K.K.A
Fire Spirit Bats Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Executioner
P.E.K.K.A Skeletons Ice Spirit Bats
P.E.K.K.A Bats
P.E.K.K.A Skeletons Executioner
Fire Spirit Executioner Skeletons Ice Spirit Bats
P.E.K.K.A Skeletons Bats
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Bats
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Skeletons Executioner
Executioner
Skeletons Ice Spirit Bats Executioner P.E.K.K.A
Bats Executioner P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Executioner Fire Spirit
Executioner Fire Spirit Ice Spirit Bats
Fire Spirit Executioner
Fire Spirit Ice Spirit Executioner
Fire Spirit Bats
Fire Spirit Executioner
Fire Spirit Executioner
Executioner
Executioner
Bats
Fire Spirit Executioner
Fire Spirit
Fire Spirit Ice Spirit Executioner
Executioner
Fire Spirit Bats Executioner
Ice Spirit Bats
Ice Spirit
P.E.K.K.A
Fire Spirit Ice Spirit Bats
Fire Spirit Executioner
Executioner
Executioner
Executioner P.E.K.K.A
Ice Spirit Bats
Bats Executioner
Executioner

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