My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Sparky
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Sparky
Barbarian Barrel
Skeletons Elite Barbarians Musketeer Sparky
The Log
Skeletons Elite Barbarians Musketeer Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Musketeer P.E.K.K.A Sparky
Fireball
Elite Barbarians Musketeer Sparky
Poison
Musketeer Sparky
Lightning
Elite Barbarians Musketeer Sparky
Rocket
Elite Barbarians Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Rage Musketeer Elite Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Zap Rage

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Mirror P.E.K.K.A Sparky Musketeer
Elite Barbarians
Zap Rage Sparky
Musketeer
Zap Mirror P.E.K.K.A
Mirror
Zap Musketeer Sparky
Rage
Elite Barbarians Sparky
P.E.K.K.A
Zap Musketeer
Sparky
Zap Rage Elite Barbarians Mirror

Defense Synergies 2 11

Skeletons
Musketeer Zap Elite Barbarians P.E.K.K.A Sparky
Zap
Mirror Skeletons Elite Barbarians Musketeer P.E.K.K.A Sparky
Elite Barbarians
Skeletons Zap
Musketeer
Skeletons Zap Mirror P.E.K.K.A
Mirror
Zap Musketeer Sparky
Rage
P.E.K.K.A
Skeletons Zap Musketeer
Sparky
Skeletons Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Sparky
Elite Barbarians P.E.K.K.A Sparky Skeletons Zap Musketeer
P.E.K.K.A Sparky Skeletons Elite Barbarians Musketeer
Elite Barbarians P.E.K.K.A Sparky Skeletons Musketeer
Elite Barbarians P.E.K.K.A Sparky
Skeletons Zap Musketeer
Musketeer Zap
Zap Musketeer P.E.K.K.A Sparky
P.E.K.K.A Sparky Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Musketeer Sparky
Skeletons Zap Musketeer
Musketeer Zap
P.E.K.K.A Sparky Skeletons Zap Elite Barbarians Musketeer
Sparky Zap P.E.K.K.A
Elite Barbarians P.E.K.K.A Sparky
Zap Elite Barbarians P.E.K.K.A Sparky
Sparky Skeletons Elite Barbarians Musketeer P.E.K.K.A
Zap Elite Barbarians Musketeer
Zap Musketeer
P.E.K.K.A Sparky Elite Barbarians Musketeer
Elite Barbarians Musketeer P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians P.E.K.K.A Sparky
Zap Elite Barbarians Musketeer
P.E.K.K.A Skeletons Zap Elite Barbarians Musketeer Sparky
P.E.K.K.A Zap Elite Barbarians Musketeer Sparky
P.E.K.K.A Skeletons Elite Barbarians Musketeer Sparky
Skeletons Zap Musketeer
P.E.K.K.A Sparky Skeletons Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians Sparky
Zap P.E.K.K.A Skeletons Elite Barbarians Sparky
P.E.K.K.A Skeletons Musketeer Sparky
P.E.K.K.A Elite Barbarians Musketeer Sparky
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Skeletons Sparky
Musketeer Sparky
Elite Barbarians Sparky Skeletons Zap Musketeer P.E.K.K.A
Zap Elite Barbarians Musketeer P.E.K.K.A Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Sparky
Zap Musketeer
Sparky
Musketeer Sparky
Zap Sparky
Zap Musketeer
Musketeer Sparky
Zap
Zap
Elite Barbarians Musketeer Sparky
Zap Musketeer Sparky
Zap Musketeer
Elite Barbarians Musketeer Sparky
Musketeer
Zap Elite Barbarians Musketeer Sparky
Zap Musketeer Sparky
Musketeer Sparky
Sparky
Sparky
Zap Musketeer Sparky
Zap
Musketeer Sparky
Musketeer Sparky
Zap Musketeer
Zap Sparky
Zap Musketeer Sparky
Zap Musketeer Sparky
Zap Musketeer Sparky
Elite Barbarians Zap Musketeer Sparky
Zap Musketeer
Elite Barbarians Sparky
Zap Musketeer Sparky
Zap Sparky
P.E.K.K.A Sparky
Sparky
Zap Musketeer
Zap Musketeer
Musketeer Sparky
Zap Musketeer
Zap Sparky
Elite Barbarians Musketeer P.E.K.K.A Sparky
Zap Elite Barbarians Musketeer Sparky
Zap Musketeer
Zap Musketeer Sparky
P.E.K.K.A Sparky
Sparky

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