My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Balloon P.E.K.K.A Inferno Dragon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon
Giant Snowball
Skeletons Witch Balloon Inferno Dragon Lumberjack
Zap
Skeletons Witch Balloon Inferno Dragon
Barbarian Barrel
Skeletons Witch Lumberjack
The Log
Skeletons Witch Lumberjack
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Witch Balloon P.E.K.K.A Inferno Dragon Lumberjack Mother Witch
Fireball
Witch Balloon Inferno Dragon Lumberjack Mother Witch
Poison
Witch Balloon Mother Witch
Lightning
Witch Balloon Inferno Dragon Lumberjack Mother Witch
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Void Inferno Dragon Lumberjack Mother Witch Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Void Inferno Dragon Lumberjack

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Void
Balloon
Witch
P.E.K.K.A Lumberjack
Balloon
Lumberjack Void
P.E.K.K.A
Witch Lumberjack Mother Witch
Inferno Dragon
Lumberjack
Balloon Witch P.E.K.K.A
Mother Witch
P.E.K.K.A

Defense Synergies 0 6

Skeletons
Witch P.E.K.K.A Inferno Dragon Lumberjack
Void
Witch
Skeletons Lumberjack
Balloon
P.E.K.K.A
Skeletons
Inferno Dragon
Skeletons
Lumberjack
Skeletons Witch Mother Witch
Mother Witch
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
P.E.K.K.A Inferno Dragon Lumberjack Skeletons Witch
Witch P.E.K.K.A Lumberjack Skeletons Void Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Lumberjack Skeletons
P.E.K.K.A Lumberjack
Skeletons Lumberjack Mother Witch
Inferno Dragon Void Witch
Void P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Skeletons Lumberjack
Skeletons Lumberjack
Witch Mother Witch Skeletons Lumberjack
Inferno Dragon Witch
P.E.K.K.A Lumberjack Skeletons Witch
Witch P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Skeletons Witch P.E.K.K.A Lumberjack
Witch Lumberjack
Witch Inferno Dragon Lumberjack Mother Witch
P.E.K.K.A Inferno Dragon Lumberjack
Witch P.E.K.K.A Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Void Witch P.E.K.K.A
Void Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Skeletons Witch
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Witch Inferno Dragon Lumberjack
Mother Witch Skeletons Witch
P.E.K.K.A Skeletons Void Witch Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Void P.E.K.K.A Skeletons Witch Inferno Dragon
Witch P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Witch Lumberjack
P.E.K.K.A Void
P.E.K.K.A Skeletons Witch Lumberjack
Witch
Witch Skeletons P.E.K.K.A Inferno Dragon Lumberjack
Witch P.E.K.K.A Inferno Dragon Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Void
Void
Mother Witch Witch
Witch
Void
Void Lumberjack
Void
Void
Void
Void
Witch
Void
Witch Mother Witch
Void
Void
Void
Void
Mother Witch Witch
Witch Inferno Dragon
Void Witch
Void Witch
Void
Witch Mother Witch
Void Witch
Void
Void
Void
P.E.K.K.A
Void Witch
Witch
Void Lumberjack
Void
P.E.K.K.A
Witch
Void Witch
Void Witch

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