My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Skeleton Barrel Elixir Collector P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Skeleton Barrel Little Prince
Zap
Skeletons Skeleton Barrel Little Prince
Barbarian Barrel
Skeletons Ice Spirit Skeleton Barrel Little Prince
The Log
Skeletons Ice Spirit Skeleton Barrel Little Prince
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Ice Spirit Skeleton Barrel Little Prince
Royal Delivery
Skeletons Ice Spirit Skeleton Barrel P.E.K.K.A Little Prince
Fireball
Skeleton Barrel Elixir Collector Little Prince
Poison
Skeleton Barrel Elixir Collector Little Prince
Lightning
Elixir Collector Little Prince
Rocket
Elixir Collector Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Barrel Elixir Collector P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Skeleton Barrel Little Prince Fireball Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Skeleton Barrel

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Skeleton Barrel
Arrows
Fireball P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Fireball Ice Spirit Arrows
Fireball
Arrows Skeleton Barrel Little Prince
Elixir Collector
P.E.K.K.A
Ice Spirit Arrows
Little Prince
Fireball

Defense Synergies 0 11

Skeletons
Ice Spirit P.E.K.K.A Little Prince
Ice Spirit
Skeletons Fireball P.E.K.K.A Little Prince
Arrows
Fireball P.E.K.K.A Little Prince
Skeleton Barrel
Fireball
Fireball
Ice Spirit Arrows Skeleton Barrel Little Prince
Elixir Collector
P.E.K.K.A
Skeletons Ice Spirit Arrows
Little Prince
Skeletons Ice Spirit Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons
Arrows Fireball P.E.K.K.A
Arrows Fireball Skeletons
Ice Spirit Arrows Fireball Little Prince
Arrows Skeleton Barrel Fireball P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Ice Spirit Little Prince
Skeletons Arrows Fireball
Arrows Fireball
P.E.K.K.A Skeletons Ice Spirit Fireball
Fireball Ice Spirit Arrows P.E.K.K.A
P.E.K.K.A
Ice Spirit Fireball P.E.K.K.A
Skeletons Arrows Fireball P.E.K.K.A
Ice Spirit Arrows Fireball Little Prince
Arrows Ice Spirit Fireball Little Prince
P.E.K.K.A
Arrows Fireball P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball Arrows Skeleton Barrel
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Fireball
P.E.K.K.A Skeletons
Arrows Fireball Skeletons Ice Spirit Skeleton Barrel
P.E.K.K.A Skeletons Fireball
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Fireball
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows Fireball
P.E.K.K.A Skeletons Fireball
Fireball
Skeletons Ice Spirit Fireball P.E.K.K.A Little Prince
Arrows Fireball P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows
Arrows Fireball Skeleton Barrel
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Fireball Arrows
Arrows Fireball Ice Spirit Skeleton Barrel
Arrows
Arrows Fireball Ice Spirit Skeleton Barrel
Arrows Fireball Skeleton Barrel
Fireball
Arrows Skeleton Barrel Fireball
Fireball Arrows
Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Little Prince
Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Ice Spirit Fireball Little Prince
Arrows Fireball Skeleton Barrel
Fireball Arrows Skeleton Barrel
Fireball Arrows Skeleton Barrel
Arrows Fireball Little Prince
Ice Spirit Skeleton Barrel Fireball
Fireball
Arrows Fireball
Ice Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball
Skeleton Barrel Ice Spirit Fireball
Fireball Arrows
Arrows Fireball
Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball
P.E.K.K.A
Ice Spirit Fireball
Fireball
Skeleton Barrel Fireball Little Prince
P.E.K.K.A
Fireball

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