My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Wizard P.E.K.K.A Princess Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Fisherman Sparky
Giant Snowball
Skeletons Battle Ram Princess Fisherman
Zap
Skeletons Battle Ram Princess Fisherman Sparky
Barbarian Barrel
Skeletons Battle Ram Wizard Princess Sparky
The Log
Skeletons Battle Ram Princess Fisherman Sparky
Earthquake
Skeletons
Arrows
Skeletons Princess
Royal Delivery
Skeletons Battle Ram Wizard P.E.K.K.A Princess Fisherman Sparky
Fireball
Battle Ram Wizard Princess Fisherman Sparky
Poison
Wizard Princess Fisherman Sparky
Lightning
Battle Ram Wizard Fisherman Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Princess Fisherman Battle Ram Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Princess Fisherman

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Battle Ram
The Log P.E.K.K.A Princess
Wizard
P.E.K.K.A Sparky
P.E.K.K.A
Battle Ram Wizard The Log Princess Fisherman
The Log
Battle Ram P.E.K.K.A Princess Fisherman Sparky
Princess
Battle Ram P.E.K.K.A The Log Sparky
Fisherman
P.E.K.K.A The Log Sparky
Sparky
Wizard The Log Princess Fisherman

Defense Synergies 2 12

Skeletons
Fisherman Wizard P.E.K.K.A The Log Princess Sparky
Battle Ram
Wizard
Skeletons P.E.K.K.A The Log
P.E.K.K.A
The Log Skeletons Wizard Princess Fisherman
The Log
P.E.K.K.A Skeletons Wizard Princess Fisherman Sparky
Princess
Skeletons P.E.K.K.A The Log
Fisherman
Skeletons P.E.K.K.A The Log
Sparky
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
P.E.K.K.A Sparky Skeletons The Log Fisherman
P.E.K.K.A Fisherman Sparky Skeletons
P.E.K.K.A Sparky Skeletons Fisherman
P.E.K.K.A The Log Princess Sparky
The Log Skeletons
Wizard Princess
P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky Skeletons Princess Fisherman
Skeletons Fisherman Sparky
Skeletons Wizard The Log Princess Fisherman
Wizard Princess
P.E.K.K.A Sparky Skeletons Wizard The Log
Wizard Sparky P.E.K.K.A The Log Princess
P.E.K.K.A Sparky
P.E.K.K.A The Log Fisherman Sparky
Wizard Sparky Skeletons P.E.K.K.A Fisherman
Wizard The Log Fisherman
Wizard The Log Princess Fisherman
P.E.K.K.A Sparky Fisherman
Wizard P.E.K.K.A The Log Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Fisherman Sparky
Wizard The Log Fisherman
P.E.K.K.A Skeletons The Log Fisherman Sparky
P.E.K.K.A The Log Fisherman Sparky
P.E.K.K.A Skeletons Fisherman Sparky
Wizard Skeletons Princess
P.E.K.K.A Sparky Skeletons
P.E.K.K.A Fisherman Sparky
P.E.K.K.A Skeletons The Log Sparky
P.E.K.K.A Skeletons Sparky
P.E.K.K.A Sparky
P.E.K.K.A The Log
P.E.K.K.A Skeletons Wizard Sparky
Wizard Princess Sparky
Sparky Skeletons P.E.K.K.A The Log Fisherman
Wizard P.E.K.K.A The Log Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Sparky
The Log Princess Fisherman
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard Princess
Wizard The Log Princess Sparky
The Log Wizard Princess
The Log Wizard Fisherman
Fisherman Sparky
Wizard The Log Princess Fisherman Sparky
Wizard Princess
The Log Princess Fisherman Sparky
Princess Fisherman
Princess The Log Fisherman Sparky
Wizard The Log Princess Sparky
Wizard The Log Princess Sparky
Sparky
Fisherman Sparky
Wizard The Log Princess Fisherman Sparky
Wizard The Log Princess
The Log Sparky
Wizard Princess
The Log Fisherman Sparky
The Log
The Log Wizard Princess Sparky
Fisherman
The Log Wizard Princess Fisherman Sparky
Wizard The Log Princess Fisherman Sparky
The Log Fisherman Sparky
Wizard Princess Sparky
Wizard
Sparky
Wizard The Log Sparky
Princess Sparky
P.E.K.K.A Sparky
Wizard The Log Princess Sparky
Princess
Wizard Princess
The Log
Wizard Princess Sparky
The Log Wizard Princess
Sparky
P.E.K.K.A Sparky
The Log Princess Sparky
Princess
The Log Princess Sparky
P.E.K.K.A Sparky
Wizard Sparky

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