My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Battle Ram Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Giant Battle Ram
Giant Snowball
Skeletons Goblin Gang Musketeer Battle Ram
Zap
Skeletons Goblin Gang Royal Giant Battle Ram
Barbarian Barrel
Skeletons Goblin Gang Musketeer Battle Ram Hunter
The Log
Skeletons Goblin Gang Royal Giant Musketeer Battle Ram Hunter
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Musketeer Battle Ram Hunter
Fireball
Goblin Gang Musketeer Battle Ram Hunter
Poison
Goblin Gang Musketeer Hunter
Lightning
Musketeer Battle Ram Hunter
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Goblin Gang Musketeer Battle Ram Poison Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Giant Snowball Goblin Gang Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Battle Ram Royal Giant Musketeer Poison Hunter
Goblin Gang
Royal Giant Battle Ram
Royal Giant
Poison Hunter Giant Snowball Goblin Gang Musketeer
Musketeer
Giant Snowball Royal Giant Battle Ram
Battle Ram
Giant Snowball Poison Goblin Gang Musketeer Hunter
Poison
Royal Giant Battle Ram Giant Snowball
Hunter
Royal Giant Giant Snowball Battle Ram

Defense Synergies 3 6

Skeletons
Musketeer Giant Snowball Poison Hunter
Giant Snowball
Goblin Gang Skeletons Musketeer Poison Hunter
Goblin Gang
Giant Snowball Musketeer
Royal Giant
Musketeer
Skeletons Goblin Gang Giant Snowball
Battle Ram
Poison
Skeletons Giant Snowball
Hunter
Skeletons Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Hunter Skeletons Goblin Gang Musketeer
Goblin Gang Hunter Skeletons Giant Snowball Musketeer
Hunter Skeletons Goblin Gang Musketeer
Poison
Goblin Gang Skeletons Giant Snowball Musketeer Hunter
Giant Snowball Musketeer Hunter Goblin Gang Poison
Musketeer Poison
Hunter Skeletons Goblin Gang Musketeer
Goblin Gang Skeletons Giant Snowball Musketeer Hunter
Goblin Gang Poison Skeletons Giant Snowball Musketeer Hunter
Musketeer Hunter Giant Snowball Goblin Gang Poison
Hunter Skeletons Giant Snowball Goblin Gang Musketeer
Giant Snowball Goblin Gang Poison Hunter
Goblin Gang Hunter
Giant Snowball Goblin Gang Hunter
Skeletons Goblin Gang Musketeer Poison Hunter
Giant Snowball Goblin Gang Musketeer Hunter
Giant Snowball Poison Hunter Musketeer
Musketeer Hunter
Goblin Gang Giant Snowball Musketeer Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Giant Snowball
Poison Giant Snowball Goblin Gang Musketeer Hunter
Goblin Gang Skeletons Musketeer Hunter
Goblin Gang Hunter Musketeer
Skeletons Goblin Gang Musketeer Hunter
Poison Skeletons Giant Snowball Goblin Gang Musketeer Hunter
Goblin Gang Skeletons Musketeer Hunter
Hunter
Skeletons Giant Snowball Poison
Skeletons Goblin Gang Musketeer
Musketeer Hunter
Giant Snowball Poison
Skeletons Goblin Gang Hunter
Musketeer
Goblin Gang Skeletons Musketeer Poison Hunter
Poison Giant Snowball Musketeer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Giant Snowball Musketeer
Poison
Musketeer Poison
Poison Giant Snowball
Poison Giant Snowball Musketeer Hunter
Musketeer Poison
Poison Giant Snowball Hunter
Poison Giant Snowball
Giant Snowball Goblin Gang Musketeer Poison
Poison Musketeer
Poison Giant Snowball Musketeer
Poison Giant Snowball Musketeer Hunter
Musketeer Poison
Giant Snowball Musketeer Poison
Giant Snowball Musketeer Poison Hunter
Musketeer Poison
Giant Snowball Poison
Giant Snowball Musketeer Poison Hunter
Giant Snowball Poison
Musketeer Poison
Giant Snowball Poison
Musketeer
Giant Snowball Musketeer Poison
Giant Snowball Poison Hunter
Poison Giant Snowball Musketeer Hunter
Giant Snowball Musketeer Poison
Poison Musketeer
Poison Giant Snowball Musketeer Hunter
Giant Snowball Musketeer Poison
Giant Snowball
Poison Giant Snowball Musketeer Hunter
Giant Snowball Poison
Giant Snowball Poison
Goblin Gang Musketeer
Poison Giant Snowball Musketeer Hunter
Poison Goblin Gang Musketeer Hunter
Giant Snowball Musketeer Poison
Giant Snowball Poison
Musketeer
Giant Snowball Goblin Gang Musketeer Poison
Giant Snowball Musketeer Poison
Poison Giant Snowball Musketeer

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