My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Royal Giant Tombstone Zappies Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Skeleton Dragons Tombstone Zappies Witch
Zap
Skeletons Royal Giant Tombstone Zappies Witch
Barbarian Barrel
Skeletons Tombstone Zappies Witch Royal Ghost
The Log
Skeletons Royal Giant Tombstone Zappies Witch
Earthquake
Skeletons Tombstone Zappies Witch
Arrows
Skeletons Skeleton Dragons Tombstone Zappies Witch
Royal Delivery
Skeletons Skeleton Dragons Zappies Witch Royal Ghost
Fireball
Skeleton Dragons Tombstone Zappies Witch
Poison
Skeleton Dragons Tombstone Zappies Witch
Lightning
Skeleton Dragons Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tombstone Royal Ghost Skeleton Dragons Zappies Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tombstone Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Dragons
Royal Giant Zappies
Royal Giant
Skeleton Dragons Zappies Witch The Log Royal Ghost
Tombstone
Zappies
Skeleton Dragons Royal Giant Royal Ghost
Witch
Royal Giant Royal Ghost
The Log
Royal Giant
Royal Ghost
Royal Giant Zappies Witch

Defense Synergies 1 13

Skeletons
Skeleton Dragons Tombstone Zappies Witch The Log Royal Ghost
Skeleton Dragons
The Log Skeletons Tombstone Zappies
Royal Giant
Tombstone
Skeletons Skeleton Dragons Zappies
Zappies
Skeletons Skeleton Dragons Tombstone The Log
Witch
Skeletons The Log Royal Ghost
The Log
Skeleton Dragons Skeletons Zappies Witch Royal Ghost
Royal Ghost
Skeletons Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tombstone Zappies The Log
Skeletons Skeleton Dragons Tombstone Zappies Witch The Log
Witch Skeletons Skeleton Dragons Tombstone Zappies
Witch Skeletons Skeleton Dragons Tombstone Zappies
Tombstone The Log
The Log Skeletons Skeleton Dragons Zappies Royal Ghost
Skeleton Dragons Tombstone Zappies Witch
Skeleton Dragons The Log
Zappies Witch Skeletons Tombstone
Skeletons Zappies Royal Ghost
Skeleton Dragons Witch Skeletons Tombstone Zappies The Log Royal Ghost
Skeleton Dragons Zappies Witch
Tombstone Skeletons Skeleton Dragons Zappies Witch The Log
Skeleton Dragons Tombstone Zappies Witch The Log Royal Ghost
Tombstone Zappies
Zappies The Log
Skeletons Skeleton Dragons Tombstone Zappies Witch
Tombstone Skeleton Dragons Zappies Witch The Log Royal Ghost
Witch The Log Skeleton Dragons Tombstone Zappies Royal Ghost
Zappies
Skeleton Dragons Royal Ghost Zappies Witch The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Zappies Witch Royal Ghost
Skeleton Dragons The Log Royal Ghost
Tombstone Zappies Skeletons Witch The Log
Zappies The Log
Skeletons Tombstone Zappies Witch
Skeleton Dragons Skeletons Zappies Witch
Skeletons Tombstone Zappies Witch
Zappies
Skeletons Skeleton Dragons Tombstone Zappies Witch The Log
Witch Skeletons Skeleton Dragons Tombstone Zappies
Tombstone Zappies Witch
The Log
Skeletons Tombstone Zappies Witch
Skeleton Dragons Zappies Witch
Tombstone Zappies Witch Skeletons Skeleton Dragons The Log
Skeleton Dragons Zappies Witch The Log Royal Ghost
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons The Log Royal Ghost
Skeleton Dragons The Log Royal Ghost
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons Witch
Skeleton Dragons Witch The Log
The Log Skeleton Dragons
The Log Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons Witch The Log
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons Witch The Log
Skeleton Dragons The Log
Skeleton Dragons
The Log
Skeleton Dragons The Log
The Log Skeleton Dragons Witch
Witch
The Log Skeleton Dragons Witch Royal Ghost
Skeleton Dragons Witch The Log
Skeleton Dragons The Log
Skeleton Dragons Witch
Skeleton Dragons Zappies Witch
Skeleton Dragons The Log
Skeleton Dragons Zappies
The Log
Tombstone Zappies Witch
Skeleton Dragons Zappies Witch
The Log
Skeleton Dragons
The Log Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Zappies Witch The Log
Skeleton Dragons Zappies Witch
Witch The Log Royal Ghost
Skeleton Dragons

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