My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Battle Ram Elixir Collector Three Musketeers Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram Three Musketeers Miner Skeleton King
Giant Snowball
Skeletons Bats Battle Ram Three Musketeers Miner Skeleton King
Zap
Skeletons Bats Battle Ram Three Musketeers Skeleton King
Barbarian Barrel
Skeletons Battle Ram Three Musketeers Skeleton King
The Log
Skeletons Battle Ram Three Musketeers Skeleton King
Earthquake
Skeletons Elixir Collector Skeleton King
Arrows
Skeletons Bats Skeleton King
Royal Delivery
Skeletons Bats Battle Ram Three Musketeers Miner Skeleton King
Fireball
Battle Ram Elixir Collector Three Musketeers Skeleton King
Poison
Bats Elixir Collector Three Musketeers Skeleton King
Lightning
Battle Ram Elixir Collector Three Musketeers Skeleton King
Rocket
Elixir Collector Three Musketeers Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Miner Battle Ram Skeleton King Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Miner

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Battle Ram Skeleton King
Arrows
Battle Ram Miner
Battle Ram
Bats Arrows Three Musketeers
Elixir Collector
Three Musketeers
Battle Ram Miner
Miner
Bats Arrows Three Musketeers Skeleton King
Skeleton King
Bats Miner

Defense Synergies 0 2

Skeletons
Bats
Bats
Skeletons Skeleton King
Arrows
Battle Ram
Elixir Collector
Three Musketeers
Miner
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Bats Three Musketeers
Three Musketeers Skeletons Bats
Three Musketeers Skeletons Bats Skeleton King
Arrows
Arrows Skeletons Bats
Bats Three Musketeers Arrows
Arrows
Three Musketeers Skeletons Skeleton King
Skeletons Miner
Bats Skeletons Arrows Skeleton King
Arrows Three Musketeers Bats
Skeletons Bats Three Musketeers
Three Musketeers Bats Arrows Skeleton King
Three Musketeers Skeleton King
Three Musketeers
Three Musketeers Skeletons Bats Arrows
Arrows Bats Three Musketeers
Arrows Bats
Three Musketeers
Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Miner
Skeletons Bats
Bats
Skeletons Three Musketeers
Arrows Skeletons Bats Three Musketeers
Skeletons Bats
Skeletons Bats
Skeletons Three Musketeers
Bats
Arrows
Skeletons Three Musketeers Skeleton King
Three Musketeers
Skeletons Bats Three Musketeers Skeleton King
Bats Arrows Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Arrows
Arrows Bats
Arrows
Arrows
Arrows Miner
Bats Three Musketeers
Miner Arrows
Arrows
Three Musketeers Miner
Arrows
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Bats
Arrows Three Musketeers
Arrows Miner
Arrows
Arrows
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows
Bats
Arrows Miner
Arrows
Arrows
Bats
Arrows Three Musketeers
Arrows
Miner Three Musketeers
Arrows Skeleton King
Arrows
Three Musketeers
Bats Skeleton King
Bats
Miner

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