My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Ram Rider
Zap
Skeletons Cannon Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Cannon Ice Wizard
The Log
Skeletons Electro Spirit Cannon Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Ice Wizard Ram Rider
Fireball
Cannon Ice Wizard Ram Rider
Poison
Cannon Ice Wizard
Lightning
Cannon Ice Golem Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Ice Golem The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Ice Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Golem The Log Cannon Royal Delivery Ice Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Golem The Log

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ram Rider
Cannon
Royal Delivery
Ice Golem
Ram Rider
The Log
Ram Rider
Ice Wizard
Ram Rider
Ram Rider
Electro Spirit Ice Golem The Log Ice Wizard

Defense Synergies 4 16

Skeletons
Cannon Electro Spirit Royal Delivery Ice Golem The Log Ice Wizard Ram Rider
Electro Spirit
Skeletons The Log
Cannon
Skeletons Royal Delivery Ice Golem The Log Ice Wizard
Royal Delivery
Cannon Skeletons Ice Golem The Log Ice Wizard Ram Rider
Ice Golem
Cannon Skeletons Royal Delivery The Log Ice Wizard
The Log
Cannon Skeletons Electro Spirit Royal Delivery Ice Golem Ice Wizard Ram Rider
Ice Wizard
Skeletons Cannon Royal Delivery Ice Golem The Log
Ram Rider
Skeletons Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem The Log Ram Rider
Skeletons Cannon Royal Delivery The Log Ice Wizard Ram Rider
Cannon Ram Rider Skeletons Royal Delivery Ice Wizard
Cannon Skeletons Ice Wizard Ram Rider
Royal Delivery The Log
Royal Delivery The Log Skeletons Electro Spirit Cannon Ice Wizard
Ram Rider Electro Spirit Cannon Royal Delivery Ice Wizard
Electro Spirit Cannon Ice Golem The Log Ram Rider
Cannon Skeletons Ice Wizard
Skeletons Cannon Royal Delivery Ice Golem Ice Wizard
Ice Wizard Skeletons Electro Spirit Cannon Royal Delivery Ice Golem The Log Ram Rider
Royal Delivery Ice Wizard Ram Rider
Cannon Skeletons Royal Delivery The Log Ice Wizard Ram Rider
Electro Spirit Cannon Royal Delivery The Log
Cannon Ram Rider
Cannon Royal Delivery The Log Ram Rider
Skeletons Cannon Royal Delivery
Cannon Royal Delivery Electro Spirit The Log Ice Wizard Ram Rider
Royal Delivery The Log Electro Spirit Cannon Ice Golem Ice Wizard Ram Rider
Cannon Ram Rider
Electro Spirit Cannon Royal Delivery The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Ice Golem
Royal Delivery Ice Golem The Log
Royal Delivery Skeletons Ice Golem The Log Ram Rider
Royal Delivery Ice Golem The Log Ram Rider
Skeletons Cannon Royal Delivery Ram Rider
Royal Delivery Skeletons Electro Spirit Ice Golem Ice Wizard Ram Rider
Royal Delivery Skeletons Ice Golem Ice Wizard Ram Rider
Royal Delivery
Royal Delivery Skeletons Electro Spirit Ice Golem The Log
Skeletons Cannon Royal Delivery
Royal Delivery The Log
Royal Delivery Skeletons Cannon Ice Golem Ram Rider
Cannon
Skeletons Electro Spirit Royal Delivery Ice Golem The Log
Electro Spirit Cannon Royal Delivery Ice Golem The Log Ice Wizard
Electro Spirit Cannon Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log Ice Wizard Ram Rider
The Log
Ice Golem The Log
The Log
Electro Spirit Ice Golem Ice Wizard Ram Rider
The Log
The Log Ice Golem Ice Wizard Ram Rider
The Log Ram Rider
The Log Ram Rider
Ice Golem The Log
Ice Golem The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Ice Golem The Log Electro Spirit Ice Wizard
The Log Ice Wizard Ram Rider
The Log Ram Rider
The Log
Ice Golem Ice Wizard
Electro Spirit
The Log
Electro Spirit
The Log
Electro Spirit
Ice Wizard Ram Rider
The Log
The Log Ice Golem
Electro Spirit The Log
The Log

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