My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Prince Fisherman Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Prince Fisherman
Giant Snowball
Skeletons Royal Recruits Fisherman
Zap
Skeletons Prince Fisherman
Barbarian Barrel
Skeletons Royal Recruits
The Log
Skeletons Royal Recruits Prince Fisherman
Earthquake
Skeletons
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Royal Recruits Prince Fisherman Mother Witch
Fireball
Fisherman Mother Witch
Poison
Royal Recruits Fisherman Mother Witch
Lightning
Prince Fisherman Mother Witch Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tornado Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Fisherman Mother Witch Prince Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Tornado Fisherman

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Prince Mother Witch
Royal Recruits
Tornado
Goblinstein
Prince
Arrows
Fisherman
Mother Witch
Arrows
Goblinstein
Tornado

Defense Synergies 1 11

Skeletons
Fisherman Tornado Prince
Arrows
Tornado Prince Mother Witch
Royal Recruits
Tornado
Tornado
Skeletons Arrows Royal Recruits Prince Mother Witch Goblinstein
Prince
Skeletons Arrows Tornado Fisherman
Fisherman
Skeletons Prince Mother Witch
Mother Witch
Arrows Tornado Fisherman
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Skeletons Royal Recruits Prince Fisherman
Tornado Prince Fisherman Skeletons Royal Recruits
Royal Recruits Prince Skeletons Fisherman
Arrows Royal Recruits Tornado Prince
Arrows Tornado Skeletons Mother Witch
Tornado Arrows
Arrows Royal Recruits
Skeletons Royal Recruits Tornado Prince Fisherman
Tornado Skeletons Royal Recruits Prince Fisherman
Mother Witch Skeletons Arrows Royal Recruits Tornado Fisherman
Arrows Tornado
Royal Recruits Prince Skeletons
Arrows Royal Recruits Tornado Prince
Royal Recruits Prince
Tornado Royal Recruits Prince Fisherman Goblinstein
Skeletons Arrows Royal Recruits Tornado Prince Fisherman
Arrows Royal Recruits Tornado Prince Fisherman
Arrows Tornado Royal Recruits Fisherman Mother Witch
Royal Recruits Tornado Prince Fisherman
Royal Recruits Arrows Prince Fisherman Mother Witch
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Prince Fisherman
Arrows Prince Fisherman
Royal Recruits Skeletons Prince Fisherman
Royal Recruits Prince Tornado Fisherman
Royal Recruits Skeletons Prince Fisherman
Arrows Mother Witch Goblinstein Skeletons Tornado
Royal Recruits Prince Skeletons
Royal Recruits Prince Fisherman
Royal Recruits Goblinstein Skeletons Tornado Prince
Royal Recruits Skeletons
Royal Recruits Prince
Royal Recruits Arrows Tornado Prince
Royal Recruits Prince Skeletons
Royal Recruits
Royal Recruits Skeletons Tornado Prince Fisherman Goblinstein
Arrows Royal Recruits Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Tornado Fisherman
Arrows
Arrows Royal Recruits Prince
Arrows Goblinstein
Arrows Mother Witch Goblinstein Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado Fisherman
Tornado Prince Fisherman
Arrows Royal Recruits Tornado Prince Fisherman
Arrows Tornado
Fisherman
Arrows Fisherman
Arrows Prince Fisherman
Arrows
Arrows Royal Recruits
Arrows Tornado
Fisherman
Arrows Prince Fisherman
Arrows Tornado Mother Witch
Prince
Arrows Tornado
Tornado Prince Fisherman
Arrows Royal Recruits
Arrows Tornado Mother Witch Goblinstein
Fisherman
Arrows Tornado Fisherman
Arrows Tornado Prince Fisherman
Arrows Tornado Fisherman
Arrows Tornado Mother Witch
Goblinstein
Arrows
Arrows
Prince
Arrows
Royal Recruits Prince Goblinstein
Arrows Tornado
Arrows
Prince
Arrows
Arrows Tornado
Royal Recruits Prince
Royal Recruits Tornado
Tornado
Royal Recruits Tornado Prince
Prince
Fisherman

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