My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Recruits Flying Machine Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Miner
Giant Snowball
Skeletons Royal Recruits Flying Machine Miner
Zap
Skeletons Flying Machine
Barbarian Barrel
Skeletons Ice Spirit Royal Recruits
The Log
Skeletons Ice Spirit Royal Recruits
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Royal Recruits Flying Machine
Royal Delivery
Skeletons Ice Spirit Royal Recruits Flying Machine Miner
Fireball
Flying Machine
Poison
Royal Recruits Flying Machine
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Miner Flying Machine Poison Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Miner

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Recruits Miner
Royal Recruits
Ice Spirit Flying Machine
Flying Machine
Royal Recruits
Poison
Miner The Log
The Log
Poison Miner
Miner
Poison Ice Spirit The Log
Monk

Defense Synergies 0 14

Skeletons
Ice Spirit Flying Machine Poison The Log Monk
Ice Spirit
Skeletons Royal Recruits Flying Machine Poison The Log Miner
Royal Recruits
Ice Spirit The Log
Flying Machine
Skeletons Ice Spirit The Log
Poison
Skeletons Ice Spirit The Log
The Log
Skeletons Ice Spirit Royal Recruits Flying Machine Poison Miner
Miner
Ice Spirit The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine The Log
Skeletons Ice Spirit Royal Recruits Flying Machine The Log Monk
Skeletons Royal Recruits
Royal Recruits Skeletons Monk
Royal Recruits Poison The Log Monk
The Log Skeletons Flying Machine
Ice Spirit Flying Machine Poison
Royal Recruits Flying Machine Poison The Log Monk
Skeletons Royal Recruits
Skeletons Ice Spirit Royal Recruits Miner
Poison Skeletons Royal Recruits Flying Machine The Log
Flying Machine Poison
Royal Recruits Skeletons Ice Spirit Flying Machine The Log
Ice Spirit Royal Recruits Poison The Log
Royal Recruits
Monk Ice Spirit Royal Recruits The Log
Skeletons Royal Recruits Poison
Ice Spirit Royal Recruits Flying Machine The Log
Poison The Log Ice Spirit Royal Recruits Flying Machine
Royal Recruits
Royal Recruits Flying Machine Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons
Poison Flying Machine The Log Miner Monk
Royal Recruits Skeletons Ice Spirit The Log
Royal Recruits The Log Monk
Royal Recruits Skeletons
Poison Skeletons Ice Spirit Flying Machine Monk
Royal Recruits Skeletons Flying Machine
Royal Recruits
Royal Recruits Skeletons Ice Spirit Flying Machine Poison The Log Monk
Royal Recruits Skeletons
Royal Recruits Flying Machine
Royal Recruits Monk Poison The Log
Royal Recruits Skeletons
Royal Recruits Flying Machine
Royal Recruits Skeletons Ice Spirit Flying Machine Poison The Log Monk
Poison Royal Recruits Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Flying Machine The Log Monk
Poison Monk Flying Machine The Log Miner
Flying Machine Poison The Log Miner
Royal Recruits Flying Machine Poison The Log
Poison The Log
Poison Ice Spirit Flying Machine Monk
Flying Machine Poison The Log
Poison The Log Ice Spirit Flying Machine
Poison The Log Miner Monk Flying Machine
Poison
Poison Miner Monk Royal Recruits Flying Machine The Log
Poison Monk Flying Machine
Flying Machine Poison The Log Miner
Flying Machine Poison Monk
Flying Machine Poison The Log
Flying Machine Poison The Log
Royal Recruits Flying Machine Poison The Log
Monk Poison
Flying Machine Poison The Log Monk
Flying Machine Poison The Log Miner Monk
Poison The Log Monk
Poison
The Log Monk
Royal Recruits Flying Machine Poison The Log Monk
Poison The Log Ice Spirit
Poison The Log Miner Flying Machine Monk
Flying Machine Poison The Log Miner Monk
Poison Miner The Log
Poison Flying Machine
Ice Spirit Flying Machine Poison
Poison The Log Miner
Ice Spirit Poison Monk
Poison The Log Monk
Ice Spirit Royal Recruits Flying Machine
Poison Flying Machine Monk
The Log
Poison Miner Flying Machine
The Log Flying Machine Poison
Monk Poison
Royal Recruits Flying Machine
Ice Spirit Royal Recruits Flying Machine Poison The Log
Flying Machine Poison
Poison Royal Recruits Flying Machine The Log Miner Monk
Monk

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