My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Fisherman Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Fisherman Skeleton King
Giant Snowball
Skeletons Bats Fisherman Skeleton King
Zap
Skeletons Bats Firecracker Fisherman Skeleton King
Barbarian Barrel
Skeletons Firecracker Tesla Skeleton King
The Log
Skeletons Firecracker Fisherman Skeleton King
Earthquake
Skeletons Firecracker Tesla Skeleton King
Arrows
Skeletons Bats Firecracker Skeleton King
Royal Delivery
Skeletons Bats Firecracker Fisherman Skeleton King
Fireball
Firecracker Tesla Fisherman Skeleton King
Poison
Bats Firecracker Fisherman Skeleton King
Lightning
Tesla Fisherman Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Fisherman Tesla Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker Fisherman Skeleton King
Arrows
Mega Knight
Firecracker
Bats Fisherman Mega Knight
Tesla
Fisherman
Bats Firecracker Mega Knight
Mega Knight
Bats Arrows Firecracker Fisherman
Skeleton King
Bats

Defense Synergies 3 13

Skeletons
Tesla Fisherman Bats Firecracker
Bats
Skeletons Firecracker Tesla Fisherman Mega Knight Skeleton King
Arrows
Mega Knight Tesla
Firecracker
Skeletons Bats Tesla Fisherman Mega Knight
Tesla
Skeletons Bats Arrows Firecracker
Fisherman
Skeletons Bats Firecracker Mega Knight Skeleton King
Mega Knight
Arrows Bats Firecracker Fisherman
Skeleton King
Bats Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeletons Bats Firecracker Tesla Fisherman Mega Knight
Tesla Fisherman Mega Knight Skeletons Bats
Tesla Skeletons Bats Firecracker Fisherman Mega Knight Skeleton King
Arrows Firecracker Mega Knight
Arrows Skeletons Bats Firecracker Tesla Mega Knight
Bats Tesla Arrows Firecracker
Arrows Tesla Mega Knight
Tesla Skeletons Fisherman Skeleton King
Skeletons Firecracker Tesla Fisherman Mega Knight
Bats Skeletons Arrows Firecracker Tesla Fisherman Mega Knight Skeleton King
Arrows Tesla Bats Firecracker
Tesla Mega Knight Skeletons Bats
Mega Knight Bats Arrows Firecracker Tesla Skeleton King
Tesla Mega Knight Skeleton King
Tesla Fisherman Mega Knight
Tesla Mega Knight Skeletons Bats Arrows Firecracker Fisherman
Arrows Tesla Mega Knight Bats Firecracker Fisherman
Arrows Bats Firecracker Tesla Fisherman Mega Knight
Tesla Fisherman
Mega Knight Bats Arrows Firecracker Tesla Fisherman
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Fisherman
Arrows Firecracker Tesla Fisherman Mega Knight
Mega Knight Skeletons Bats Fisherman
Mega Knight Bats Tesla Fisherman
Skeletons Tesla Fisherman Mega Knight
Arrows Firecracker Skeletons Bats Tesla
Skeletons Bats Tesla
Mega Knight Tesla Fisherman
Mega Knight Skeletons Bats Firecracker
Skeletons Tesla
Mega Knight Bats Tesla
Mega Knight Arrows
Mega Knight Skeletons Tesla Skeleton King
Firecracker Tesla Mega Knight
Tesla Skeletons Bats Firecracker Fisherman Skeleton King
Bats Arrows Mega Knight Firecracker Tesla Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Bats Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Fisherman
Arrows Firecracker Fisherman Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Firecracker Mega Knight
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman Mega Knight
Arrows Firecracker Fisherman
Bats Arrows Firecracker
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker Skeleton King
Arrows
Firecracker Mega Knight
Bats Firecracker Skeleton King
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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