My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Royal Ghost Bandit Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Ghost Bandit Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Skeleton King
Giant Snowball
Skeletons Musketeer Lumberjack Skeleton King
Zap
Skeletons Bandit Skeleton King
Barbarian Barrel
Skeletons Electro Spirit Musketeer Royal Ghost Bandit Lumberjack Skeleton King
The Log
Skeletons Electro Spirit Musketeer Bandit Lumberjack Skeleton King
Earthquake
Skeletons Skeleton King
Arrows
Skeletons Electro Spirit Skeleton King
Royal Delivery
Skeletons Electro Spirit Musketeer Royal Ghost Bandit Lumberjack Skeleton King
Fireball
Musketeer Bandit Lumberjack Skeleton King
Poison
Musketeer Skeleton King
Lightning
Musketeer Bandit Lumberjack Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Ghost Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Royal Ghost Bandit Musketeer Lumberjack Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Royal Ghost Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bandit Lumberjack
Musketeer
Royal Ghost Bandit Lumberjack Mega Knight
Royal Ghost
Musketeer Bandit Lumberjack Mega Knight
Bandit
Electro Spirit Musketeer Royal Ghost Lumberjack Mega Knight
Lumberjack
Electro Spirit Musketeer Royal Ghost Bandit Mega Knight
Mega Knight
Musketeer Royal Ghost Bandit Lumberjack
Skeleton King

Defense Synergies 2 12

Skeletons
Musketeer Electro Spirit Royal Ghost Bandit Lumberjack
Electro Spirit
Skeletons Lumberjack
Musketeer
Skeletons Lumberjack Royal Ghost Bandit Mega Knight Skeleton King
Royal Ghost
Skeletons Musketeer Mega Knight
Bandit
Skeletons Musketeer Lumberjack Mega Knight
Lumberjack
Musketeer Skeletons Electro Spirit Bandit
Mega Knight
Musketeer Royal Ghost Bandit
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Lumberjack Skeletons Musketeer Bandit Mega Knight
Lumberjack Mega Knight Skeletons Musketeer Bandit
Lumberjack Skeletons Musketeer Bandit Mega Knight Skeleton King
Lumberjack Mega Knight
Skeletons Electro Spirit Musketeer Royal Ghost Bandit Lumberjack Mega Knight
Musketeer Electro Spirit
Electro Spirit Musketeer Bandit Mega Knight
Skeletons Musketeer Lumberjack Skeleton King
Skeletons Musketeer Royal Ghost Bandit Lumberjack Mega Knight
Skeletons Electro Spirit Musketeer Royal Ghost Bandit Lumberjack Mega Knight Skeleton King
Musketeer
Lumberjack Mega Knight Skeletons Musketeer Bandit
Mega Knight Electro Spirit Royal Ghost Lumberjack Skeleton King
Bandit Lumberjack Mega Knight Skeleton King
Bandit Lumberjack Mega Knight
Mega Knight Skeletons Musketeer Lumberjack
Mega Knight Electro Spirit Musketeer Royal Ghost Bandit Lumberjack
Electro Spirit Musketeer Royal Ghost Bandit Lumberjack Mega Knight
Musketeer Lumberjack
Royal Ghost Mega Knight Electro Spirit Musketeer Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Royal Ghost Bandit
Bandit Musketeer Royal Ghost Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Skeletons Musketeer
Lumberjack Mega Knight Musketeer Bandit
Skeletons Musketeer Bandit Lumberjack Mega Knight
Skeletons Electro Spirit Musketeer
Skeletons Musketeer Bandit Lumberjack
Mega Knight Lumberjack
Mega Knight Skeletons Electro Spirit Bandit
Skeletons Musketeer
Mega Knight Musketeer Lumberjack
Mega Knight
Mega Knight Skeletons Bandit Lumberjack Skeleton King
Musketeer Mega Knight
Skeletons Electro Spirit Musketeer Lumberjack Skeleton King
Mega Knight Electro Spirit Musketeer Royal Ghost Skeleton King
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Royal Ghost Bandit
Musketeer Royal Ghost Bandit
Bandit
Musketeer
Mega Knight
Electro Spirit Musketeer
Musketeer
Bandit
Musketeer Lumberjack
Musketeer Bandit
Musketeer
Musketeer Bandit
Musketeer Bandit
Musketeer
Musketeer Bandit
Musketeer Bandit Mega Knight
Musketeer Bandit Mega Knight
Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Electro Spirit Mega Knight
Musketeer Royal Ghost Bandit
Musketeer Bandit Mega Knight
Musketeer Bandit
Musketeer
Electro Spirit Musketeer
Musketeer Bandit Mega Knight
Electro Spirit
Mega Knight
Electro Spirit Musketeer Bandit
Musketeer
Musketeer Lumberjack Mega Knight
Musketeer Skeleton King
Musketeer Mega Knight
Electro Spirit Musketeer Skeleton King
Musketeer
Musketeer Royal Ghost Bandit Mega Knight
Mega Knight

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