My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Rune Giant Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Rune Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Hog Rider Cannon Cart
Giant Snowball
Skeletons Minion Horde Hog Rider
Zap
Skeletons Minion Horde Cannon Cart
Barbarian Barrel
Skeletons Tesla Cannon Cart Electro Wizard
The Log
Skeletons Hog Rider Cannon Cart
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Hog Rider Cannon Cart Electro Wizard
Fireball
Tesla Minion Horde Hog Rider Cannon Cart Electro Wizard
Poison
Minion Horde Electro Wizard
Lightning
Tesla Cannon Cart Electro Wizard
Rocket
Minion Horde Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tesla Hog Rider Rune Giant Electro Wizard Minion Horde Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Tesla Hog Rider

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Cannon Cart
Tesla
Minion Horde
Hog Rider
Hog Rider
Arrows Minion Horde Cannon Cart Electro Wizard
Rune Giant
Electro Wizard
Cannon Cart
Arrows Hog Rider Electro Wizard
Electro Wizard
Hog Rider Rune Giant Cannon Cart

Defense Synergies 1 8

Skeletons
Tesla Minion Horde Cannon Cart Electro Wizard
Arrows
Tesla Cannon Cart
Tesla
Skeletons Arrows Cannon Cart Electro Wizard
Minion Horde
Skeletons
Hog Rider
Rune Giant
Cannon Cart
Skeletons Arrows Tesla Electro Wizard
Electro Wizard
Skeletons Tesla Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tesla Minion Horde Electro Wizard
Minion Horde Skeletons Tesla Cannon Cart Electro Wizard
Tesla Minion Horde Skeletons Cannon Cart Electro Wizard
Tesla Minion Horde Skeletons Cannon Cart Electro Wizard
Arrows
Arrows Skeletons Tesla Cannon Cart Electro Wizard
Tesla Minion Horde Electro Wizard Arrows
Arrows Tesla Cannon Cart Electro Wizard
Tesla Minion Horde Skeletons
Skeletons Tesla Minion Horde Cannon Cart Electro Wizard
Minion Horde Electro Wizard Skeletons Arrows Tesla Cannon Cart
Arrows Tesla Minion Horde Electro Wizard
Tesla Minion Horde Skeletons Cannon Cart Electro Wizard
Arrows Tesla Minion Horde Cannon Cart Electro Wizard
Tesla Minion Horde Cannon Cart Electro Wizard
Minion Horde Tesla Electro Wizard
Tesla Minion Horde Skeletons Arrows Cannon Cart Electro Wizard
Arrows Tesla Minion Horde Cannon Cart Electro Wizard
Arrows Tesla Cannon Cart Electro Wizard
Tesla Cannon Cart Electro Wizard
Arrows Tesla Minion Horde Cannon Cart Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Cannon Cart Electro Wizard
Electro Wizard Arrows Tesla Cannon Cart
Skeletons Minion Horde Cannon Cart Electro Wizard
Tesla Minion Horde Cannon Cart Electro Wizard
Skeletons Tesla Minion Horde Cannon Cart
Arrows Skeletons Tesla Minion Horde Electro Wizard
Skeletons Tesla Minion Horde Cannon Cart Electro Wizard
Tesla Minion Horde Cannon Cart
Minion Horde Electro Wizard Skeletons Cannon Cart
Skeletons Tesla Minion Horde
Tesla Minion Horde Cannon Cart
Arrows Electro Wizard
Cannon Cart Skeletons Tesla Minion Horde
Tesla Minion Horde Cannon Cart
Tesla Electro Wizard Skeletons Minion Horde Cannon Cart
Arrows Tesla Minion Horde Cannon Cart Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Electro Wizard
Arrows Minion Horde Cannon Cart
Cannon Cart Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Minion Horde Electro Wizard
Arrows Minion Horde Cannon Cart Electro Wizard
Arrows
Cannon Cart
Arrows Minion Horde Cannon Cart
Arrows Cannon Cart
Arrows Minion Horde Cannon Cart
Arrows Minion Horde Cannon Cart
Arrows
Minion Horde
Arrows Electro Wizard
Arrows
Minion Horde
Arrows
Arrows Minion Horde Cannon Cart
Arrows
Minion Horde
Arrows Electro Wizard
Arrows
Arrows
Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard Cannon Cart
Arrows Electro Wizard
Arrows
Minion Horde Cannon Cart Electro Wizard
Arrows
Arrows
Minion Horde Cannon Cart
Minion Horde Electro Wizard
Electro Wizard
Cannon Cart Electro Wizard
Cannon Cart

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