My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Balloon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon
Giant Snowball
Skeletons Balloon Inferno Dragon
Zap
Skeletons Balloon Inferno Dragon
Barbarian Barrel
Skeletons Tesla Electro Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Balloon Electro Wizard Inferno Dragon
Fireball
Tesla Balloon Electro Wizard Inferno Dragon
Poison
Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Tesla Electro Wizard Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Arrows Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Mega Knight
Tesla
Rage
Balloon Electro Wizard
Balloon
Arrows Rage Electro Wizard Mega Knight
Electro Wizard
Rage Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Balloon Electro Wizard

Defense Synergies 2 8

Skeletons
Tesla Electro Wizard Inferno Dragon
Arrows
Mega Knight Tesla
Tesla
Skeletons Arrows Electro Wizard Inferno Dragon
Rage
Balloon
Electro Wizard
Skeletons Tesla Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Tesla Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Inferno Dragon Skeletons Tesla Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Electro Wizard Inferno Dragon
Tesla Inferno Dragon Skeletons Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Skeletons Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Inferno Dragon Arrows
Arrows Tesla Electro Wizard Mega Knight
Tesla Inferno Dragon Skeletons
Skeletons Tesla Electro Wizard Mega Knight
Electro Wizard Skeletons Arrows Tesla Mega Knight
Arrows Tesla Inferno Dragon Electro Wizard
Tesla Mega Knight Skeletons Electro Wizard
Mega Knight Arrows Tesla Electro Wizard
Inferno Dragon Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Inferno Dragon Mega Knight
Tesla Mega Knight Skeletons Arrows Electro Wizard
Arrows Tesla Mega Knight Electro Wizard
Arrows Tesla Electro Wizard Inferno Dragon Mega Knight
Tesla Electro Wizard Inferno Dragon
Mega Knight Arrows Tesla Electro Wizard
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Electro Wizard
Electro Wizard Arrows Tesla Inferno Dragon Mega Knight
Mega Knight Skeletons Electro Wizard
Mega Knight Tesla Electro Wizard
Skeletons Tesla Inferno Dragon Mega Knight
Arrows Skeletons Tesla Electro Wizard
Skeletons Tesla Electro Wizard
Mega Knight Tesla Inferno Dragon
Electro Wizard Mega Knight Skeletons Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Mega Knight Arrows Electro Wizard
Mega Knight Skeletons Tesla
Tesla Mega Knight
Tesla Electro Wizard Skeletons Inferno Dragon
Arrows Mega Knight Tesla Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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