My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Dark Prince
Giant Snowball
Skeletons Bats Dart Goblin Goblin Barrel
Zap
Skeletons Bats Dart Goblin Goblin Barrel Dark Prince
Barbarian Barrel
Skeletons Tesla Dart Goblin Goblin Barrel Dark Prince
The Log
Skeletons Dart Goblin Goblin Barrel Dark Prince
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Bats Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Bats Dart Goblin Goblin Barrel Dark Prince
Fireball
Tesla Dart Goblin Goblin Barrel
Poison
Bats Dart Goblin
Lightning
Tesla Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Dart Goblin Goblin Barrel Tesla Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Goblin Barrel Dark Prince
Zap
Bats Dart Goblin Dark Prince The Log
Tesla
Dart Goblin
Goblin Barrel Zap Dark Prince The Log
Goblin Barrel
Dart Goblin Dark Prince Bats
Dark Prince
Goblin Barrel Bats Zap Dart Goblin
The Log
Zap Dart Goblin

Defense Synergies 3 18

Skeletons
Tesla Dart Goblin Bats Zap Dark Prince The Log
Bats
Skeletons Zap Tesla Dart Goblin Dark Prince The Log
Zap
Skeletons Bats Tesla Dart Goblin Dark Prince The Log
Tesla
Skeletons The Log Bats Zap Dart Goblin Dark Prince
Dart Goblin
Skeletons Bats Zap Tesla Dark Prince The Log
Goblin Barrel
Dark Prince
Skeletons Bats Zap Tesla Dart Goblin The Log
The Log
Tesla Skeletons Bats Zap Dart Goblin Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin The Log
Skeletons Bats Zap Tesla Dart Goblin Dark Prince The Log
Tesla Skeletons Bats Dart Goblin Dark Prince
Tesla Skeletons Bats Dart Goblin Dark Prince
Dark Prince The Log
The Log Skeletons Bats Zap Tesla Dart Goblin Dark Prince
Bats Tesla Dart Goblin Zap
Zap Tesla Dart Goblin The Log
Tesla Skeletons
Skeletons Tesla Dart Goblin Dark Prince
Bats Dart Goblin Skeletons Zap Tesla Dark Prince The Log
Tesla Bats Zap Dart Goblin
Tesla Skeletons Bats Zap Dark Prince The Log
Bats Zap Tesla Dart Goblin Dark Prince The Log
Tesla
Zap Tesla The Log
Tesla Skeletons Bats Dark Prince
Tesla Bats Zap Dart Goblin Dark Prince The Log
Zap The Log Bats Tesla Dart Goblin Dark Prince
Tesla Dart Goblin
Dark Prince Bats Tesla Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Dark Prince
Zap Tesla The Log
Skeletons Bats Zap Dark Prince The Log
Dark Prince Bats Zap Tesla The Log
Skeletons Tesla Dark Prince
Skeletons Bats Zap Tesla Dart Goblin
Dark Prince Skeletons Bats Tesla Dart Goblin
Tesla Dark Prince
Zap Skeletons Bats Dark Prince The Log
Skeletons Tesla Dart Goblin
Bats Tesla Dart Goblin Dark Prince
Zap Dark Prince The Log
Dark Prince Skeletons Tesla
Tesla Dart Goblin
Tesla Skeletons Bats Zap Dart Goblin Dark Prince The Log
Bats Zap Tesla Dart Goblin Dark Prince The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Dark Prince The Log
Zap Dark Prince The Log
Bats Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Bats
Zap Dart Goblin Dark Prince The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Bats
Zap Dart Goblin Dark Prince The Log
Zap Dart Goblin The Log
The Log
The Log
Zap The Log
Zap The Log Dark Prince
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin The Log
Zap
The Log
Zap Bats Dart Goblin Dark Prince
Zap Dart Goblin
The Log
Dart Goblin Dark Prince
The Log Zap Dart Goblin
Zap
Dart Goblin Dark Prince
Zap Bats Dart Goblin The Log
Bats Zap Dart Goblin
Zap Dart Goblin Dark Prince The Log
Dart Goblin

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