My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Bandit Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons
Zap
Skeletons Bandit
Barbarian Barrel
Skeletons Bandit Magic Archer
The Log
Skeletons Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons P.E.K.K.A Bandit Magic Archer Mother Witch
Fireball
Bandit Magic Archer Mother Witch
Poison
Magic Archer Mother Witch
Lightning
Bandit Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Tornado Bandit Freeze Magic Archer Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Tornado Bandit

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mirror
Tornado Freeze Magic Archer
Tornado
P.E.K.K.A Magic Archer Mirror Freeze
Freeze
Mirror Tornado
P.E.K.K.A
Tornado Magic Archer Mother Witch
Bandit
Magic Archer
Magic Archer
Tornado P.E.K.K.A Mirror Bandit Mother Witch
Mother Witch
P.E.K.K.A Magic Archer

Defense Synergies 3 8

Skeletons
Tornado P.E.K.K.A Bandit Magic Archer
Mirror
Tornado Magic Archer
Tornado
Mirror P.E.K.K.A Magic Archer Skeletons Mother Witch
Freeze
P.E.K.K.A
Tornado Skeletons
Bandit
Skeletons Magic Archer
Magic Archer
Tornado Skeletons Mirror Bandit Mother Witch
Mother Witch
Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
P.E.K.K.A Skeletons Bandit
Tornado P.E.K.K.A Skeletons Freeze Bandit
P.E.K.K.A Skeletons Bandit
Tornado P.E.K.K.A
Tornado Freeze Skeletons Bandit Magic Archer Mother Witch
Tornado Freeze Magic Archer
P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Bandit
Mother Witch Skeletons Tornado Freeze Bandit Magic Archer
Tornado Magic Archer
P.E.K.K.A Skeletons Freeze Bandit
Tornado Freeze P.E.K.K.A Magic Archer
P.E.K.K.A Bandit
Tornado Freeze P.E.K.K.A Bandit
Skeletons Tornado P.E.K.K.A
Tornado Bandit Magic Archer
Tornado Freeze Bandit Magic Archer Mother Witch
P.E.K.K.A Tornado
P.E.K.K.A Bandit Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Bandit
Bandit Magic Archer
P.E.K.K.A Bandit Skeletons
P.E.K.K.A Tornado Bandit
P.E.K.K.A Skeletons Bandit
Mother Witch Skeletons Tornado Freeze Magic Archer
P.E.K.K.A Skeletons Bandit
P.E.K.K.A
Freeze P.E.K.K.A Skeletons Tornado Bandit Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Bandit
Magic Archer
Skeletons Tornado Freeze P.E.K.K.A Magic Archer
Freeze P.E.K.K.A Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Bandit
Tornado Bandit Magic Archer
Bandit Magic Archer
Freeze
Magic Archer
Mother Witch Tornado Freeze Magic Archer
Tornado Magic Archer
Tornado Freeze Magic Archer
Tornado Bandit
Tornado
Tornado Bandit Magic Archer
Tornado Magic Archer
Bandit Magic Archer
Freeze Bandit Magic Archer
Magic Archer
Bandit Magic Archer
Magic Archer Bandit
Tornado Freeze
Bandit Magic Archer
Tornado Magic Archer Mother Witch
Magic Archer
Tornado
Tornado
Tornado Freeze Mother Witch Magic Archer
Tornado Bandit Magic Archer
Tornado Bandit Magic Archer
Tornado Bandit Magic Archer
Tornado Magic Archer Mother Witch
Freeze
Bandit Magic Archer
Freeze Magic Archer
P.E.K.K.A
Magic Archer
Freeze Bandit Magic Archer
Tornado Magic Archer
Freeze
Magic Archer
Magic Archer
Tornado
P.E.K.K.A
Tornado Freeze Magic Archer
Tornado Magic Archer
Tornado Freeze Bandit Magic Archer
P.E.K.K.A

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