My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Tombstone Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Tombstone Dart Goblin Hog Rider
Zap
Skeletons Tombstone Dart Goblin
Barbarian Barrel
Skeletons Tombstone Dart Goblin Wizard
The Log
Skeletons Tombstone Dart Goblin Hog Rider
Earthquake
Skeletons Tombstone Hog Rider
Arrows
Skeletons Tombstone Dart Goblin
Royal Delivery
Skeletons Dart Goblin Hog Rider Wizard
Fireball
Tombstone Dart Goblin Hog Rider Wizard
Poison
Tombstone Dart Goblin Wizard
Lightning
Ice Golem Tombstone Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Tombstone Dart Goblin Tornado Hog Rider Golden Knight Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Tombstone Dart Goblin

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Hog Rider Dart Goblin
Tombstone
Dart Goblin
Ice Golem Hog Rider
Hog Rider
Ice Golem Dart Goblin Wizard Tornado Golden Knight
Wizard
Tornado Hog Rider
Tornado
Wizard Hog Rider
Golden Knight
Hog Rider

Defense Synergies 3 11

Skeletons
Dart Goblin Ice Golem Tombstone Wizard Tornado
Ice Golem
Skeletons Dart Goblin Wizard Tornado
Tombstone
Dart Goblin Skeletons Wizard
Dart Goblin
Skeletons Tombstone Ice Golem Tornado Golden Knight
Hog Rider
Wizard
Tornado Skeletons Ice Golem Tombstone Golden Knight
Tornado
Wizard Skeletons Ice Golem Dart Goblin
Golden Knight
Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Dart Goblin Wizard Golden Knight
Skeletons Tombstone Dart Goblin
Tornado Skeletons Tombstone Dart Goblin
Skeletons Tombstone Dart Goblin
Tombstone Tornado
Tornado Skeletons Dart Goblin
Dart Goblin Tornado Tombstone Wizard
Ice Golem Dart Goblin Golden Knight
Skeletons Tombstone Tornado
Tornado Skeletons Ice Golem Dart Goblin
Dart Goblin Skeletons Ice Golem Tombstone Wizard Tornado
Dart Goblin Wizard Tornado
Tombstone Skeletons Wizard
Wizard Tombstone Dart Goblin Tornado Golden Knight
Tombstone
Tornado
Wizard Skeletons Tombstone Tornado
Tombstone Dart Goblin Wizard Tornado Golden Knight
Wizard Tornado Ice Golem Tombstone Dart Goblin
Dart Goblin Tornado
Wizard Dart Goblin
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Tombstone
Ice Golem Wizard
Tombstone Skeletons Ice Golem Golden Knight
Ice Golem Tornado
Skeletons Tombstone
Wizard Skeletons Ice Golem Dart Goblin Tornado
Skeletons Ice Golem Tombstone Dart Goblin
Skeletons Ice Golem Tombstone Tornado
Skeletons Tombstone Dart Goblin
Tombstone Dart Goblin Golden Knight
Tornado
Skeletons Ice Golem Tombstone Wizard Golden Knight
Wizard Dart Goblin
Tombstone Skeletons Ice Golem Dart Goblin Tornado Golden Knight
Ice Golem Dart Goblin Wizard Golden Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Golden Knight
Dart Goblin Tornado Golden Knight
Dart Goblin
Ice Golem Dart Goblin
Wizard
Wizard Ice Golem Dart Goblin Tornado
Dart Goblin Wizard Tornado
Ice Golem Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado Golden Knight
Tornado
Dart Goblin Wizard Tornado Golden Knight
Dart Goblin Wizard Tornado
Ice Golem Dart Goblin Golden Knight
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin Wizard Golden Knight
Dart Goblin Wizard
Tornado
Dart Goblin Wizard
Dart Goblin Wizard Tornado Golden Knight
Wizard Tornado
Tornado
Ice Golem Tornado Wizard
Dart Goblin Wizard Tornado Golden Knight
Wizard Tornado Golden Knight
Dart Goblin Tornado Golden Knight
Ice Golem Dart Goblin Wizard Tornado
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Tombstone Dart Goblin
Dart Goblin Wizard Tornado
Dart Goblin Wizard
Ice Golem Dart Goblin Wizard
Tornado
Dart Goblin
Dart Goblin Tornado Golden Knight
Dart Goblin Tornado
Dart Goblin Tornado Golden Knight
Dart Goblin Wizard

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