My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Valkyrie Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Poison P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Valkyrie Poison Electro Wizard Inferno Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Valkyrie Poison

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Lightning
Valkyrie
P.E.K.K.A Electro Wizard
Poison
P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Poison Electro Wizard Valkyrie
Electro Wizard
P.E.K.K.A Valkyrie
Inferno Dragon

Defense Synergies 0 12

Skeletons
Poison P.E.K.K.A Electro Wizard Inferno Dragon
Arrows
Valkyrie Lightning P.E.K.K.A
Valkyrie
Arrows P.E.K.K.A Electro Wizard
Poison
Skeletons Electro Wizard
Lightning
Arrows
P.E.K.K.A
Skeletons Arrows Valkyrie Electro Wizard
Electro Wizard
Skeletons Valkyrie Poison P.E.K.K.A Inferno Dragon
Inferno Dragon
Skeletons Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Wizard
P.E.K.K.A Inferno Dragon Skeletons Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Lightning Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Valkyrie Electro Wizard
Lightning Arrows Valkyrie Poison P.E.K.K.A
Arrows Skeletons Valkyrie Electro Wizard
Lightning Electro Wizard Inferno Dragon Arrows Poison
Lightning Arrows Valkyrie Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Skeletons
Skeletons Valkyrie Electro Wizard
Valkyrie Poison Electro Wizard Skeletons Arrows
Arrows Inferno Dragon Poison Electro Wizard
P.E.K.K.A Skeletons Valkyrie Lightning Electro Wizard
Valkyrie Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Lightning P.E.K.K.A Electro Wizard Inferno Dragon
Skeletons Arrows Valkyrie Poison P.E.K.K.A Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows Valkyrie Poison Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Arrows Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Valkyrie Lightning Inferno Dragon
P.E.K.K.A Skeletons Valkyrie Lightning Electro Wizard
Valkyrie Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Valkyrie Inferno Dragon
Arrows Poison Skeletons Electro Wizard
P.E.K.K.A Skeletons Valkyrie Lightning Electro Wizard
P.E.K.K.A Valkyrie Inferno Dragon
Lightning P.E.K.K.A Electro Wizard Skeletons Valkyrie Poison Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
Lightning P.E.K.K.A Arrows Valkyrie Poison Electro Wizard
Lightning P.E.K.K.A Skeletons Valkyrie
Valkyrie
Electro Wizard Skeletons Valkyrie Poison Lightning P.E.K.K.A Inferno Dragon
Arrows Valkyrie Poison P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Valkyrie
Arrows Poison Electro Wizard
Lightning Arrows Poison
Lightning Arrows Valkyrie Poison
Poison Arrows Valkyrie
Arrows Poison
Arrows Poison
Arrows Poison Lightning
Arrows Poison Lightning
Lightning Poison Electro Wizard
Poison Lightning Arrows Valkyrie Electro Wizard
Poison Lightning Arrows
Poison Lightning
Lightning Arrows Poison
Lightning Arrows Poison
Lightning Arrows Poison
Lightning Arrows Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Poison Electro Wizard
Lightning Arrows Valkyrie Poison
Lightning Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Poison
Arrows Poison Valkyrie
Inferno Dragon
Arrows Poison Lightning Electro Wizard
Lightning Arrows Poison
Poison Lightning Arrows
Poison Lightning Arrows Electro Wizard
Lightning Electro Wizard Poison
Lightning
Poison Lightning Arrows
Lightning Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison Lightning
Lightning Electro Wizard
Poison Lightning Arrows Electro Wizard
Arrows
Poison Lightning Valkyrie Electro Wizard
Arrows Poison Lightning
Lightning Arrows Poison
P.E.K.K.A
Poison Lightning Electro Wizard
Poison Lightning Electro Wizard
Poison Lightning Electro Wizard
P.E.K.K.A Inferno Dragon
Lightning

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