My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard
Giant Snowball
Skeletons Cannon Baby Dragon Graveyard
Zap
Skeletons Cannon Firecracker Graveyard
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker Valkyrie Graveyard
The Log
Skeletons Ice Spirit Cannon Firecracker Graveyard
Earthquake
Skeletons Cannon Firecracker Graveyard
Arrows
Skeletons Ice Spirit Firecracker Graveyard
Royal Delivery
Skeletons Ice Spirit Firecracker Valkyrie Baby Dragon Graveyard
Fireball
Cannon Firecracker Baby Dragon
Poison
Cannon Firecracker Graveyard
Lightning
Cannon Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Cannon Firecracker Valkyrie Baby Dragon Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Cannon Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Firecracker Baby Dragon Graveyard
Cannon
Firecracker
Ice Spirit Valkyrie Baby Dragon
Valkyrie
Ice Spirit Graveyard Firecracker Baby Dragon
Baby Dragon
Graveyard Ice Spirit Firecracker Valkyrie Lightning
Lightning
Baby Dragon
Graveyard
Valkyrie Baby Dragon Ice Spirit

Defense Synergies 2 12

Skeletons
Cannon Ice Spirit Firecracker Baby Dragon
Ice Spirit
Skeletons Cannon Firecracker Valkyrie Baby Dragon
Cannon
Skeletons Ice Spirit Firecracker Valkyrie Baby Dragon
Firecracker
Valkyrie Skeletons Ice Spirit Cannon Baby Dragon
Valkyrie
Firecracker Ice Spirit Cannon Baby Dragon
Baby Dragon
Skeletons Ice Spirit Cannon Firecracker Valkyrie
Lightning
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker Valkyrie Baby Dragon
Skeletons Ice Spirit Cannon Firecracker Valkyrie
Cannon Skeletons Valkyrie Lightning
Cannon Skeletons Firecracker Valkyrie
Lightning Firecracker Valkyrie
Skeletons Cannon Firecracker Valkyrie Baby Dragon
Lightning Ice Spirit Cannon Firecracker Baby Dragon
Lightning Cannon Valkyrie Baby Dragon
Cannon Skeletons
Skeletons Ice Spirit Cannon Firecracker Valkyrie
Valkyrie Skeletons Cannon Firecracker Baby Dragon
Firecracker Baby Dragon
Cannon Skeletons Ice Spirit Valkyrie Lightning
Valkyrie Ice Spirit Cannon Firecracker Baby Dragon
Cannon
Ice Spirit Cannon Lightning
Skeletons Cannon Firecracker Valkyrie
Ice Spirit Cannon Firecracker Valkyrie Baby Dragon
Valkyrie Baby Dragon Ice Spirit Cannon Firecracker
Cannon
Valkyrie Cannon Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Firecracker Valkyrie Baby Dragon Lightning
Skeletons Ice Spirit Valkyrie Lightning
Valkyrie Lightning
Skeletons Cannon Valkyrie
Firecracker Skeletons Ice Spirit Baby Dragon
Skeletons Valkyrie Lightning
Valkyrie
Lightning Skeletons Ice Spirit Firecracker Valkyrie Baby Dragon
Skeletons Cannon
Valkyrie
Lightning Valkyrie
Lightning Skeletons Cannon Valkyrie
Cannon Firecracker Valkyrie Baby Dragon
Skeletons Ice Spirit Firecracker Valkyrie Baby Dragon Lightning
Valkyrie Cannon Firecracker Baby Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Lightning Baby Dragon
Lightning Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Ice Spirit Baby Dragon
Firecracker Baby Dragon
Ice Spirit Firecracker Baby Dragon Lightning
Firecracker Lightning
Lightning
Firecracker Lightning Valkyrie
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning
Lightning
Lightning Firecracker Baby Dragon
Lightning Firecracker Valkyrie Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Firecracker Ice Spirit Valkyrie Baby Dragon
Firecracker Baby Dragon Lightning
Lightning Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Ice Spirit Firecracker
Lightning
Lightning
Lightning Ice Spirit Firecracker
Firecracker Lightning
Lightning Ice Spirit
Lightning Firecracker Baby Dragon
Lightning Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Lightning
Lightning
Firecracker
Ice Spirit Firecracker Baby Dragon Lightning
Firecracker Lightning
Lightning Firecracker Baby Dragon
Lightning Firecracker

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