My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Prince
Giant Snowball
Skeletons Guards
Zap
Skeletons Inferno Tower Guards Prince
Barbarian Barrel
Skeletons Valkyrie Inferno Tower Guards Executioner
The Log
Skeletons Mini P.E.K.K.A Guards Prince
Earthquake
Skeletons Inferno Tower Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Guards Prince Executioner
Fireball
Inferno Tower Executioner
Poison
Inferno Tower Guards Executioner
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Prince Executioner
Rocket
Valkyrie Inferno Tower Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Guards Prince Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Guards Mini P.E.K.K.A Valkyrie Inferno Tower Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Guards Mini P.E.K.K.A

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Arrows Valkyrie
Valkyrie
Prince Mini P.E.K.K.A Executioner
Inferno Tower
Guards
Prince
Valkyrie Arrows
Executioner
Valkyrie

Defense Synergies 1 18

Skeletons
Mini P.E.K.K.A Inferno Tower Prince Executioner
Arrows
Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Mini P.E.K.K.A
Skeletons Arrows Valkyrie Guards Executioner
Valkyrie
Arrows Mini P.E.K.K.A Inferno Tower Prince Executioner
Inferno Tower
Guards Skeletons Arrows Valkyrie Prince
Guards
Inferno Tower Mini P.E.K.K.A Prince Executioner
Prince
Skeletons Arrows Valkyrie Inferno Tower Guards Executioner
Executioner
Skeletons Mini P.E.K.K.A Valkyrie Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Executioner
Mini P.E.K.K.A Inferno Tower Skeletons Valkyrie Prince Executioner
Mini P.E.K.K.A Inferno Tower Prince Skeletons Valkyrie Executioner
Mini P.E.K.K.A Inferno Tower Prince Skeletons Valkyrie Guards
Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Skeletons Valkyrie Guards Executioner
Inferno Tower Arrows Executioner
Arrows Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Prince
Guards Skeletons Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Valkyrie Guards Executioner Skeletons Arrows
Arrows Inferno Tower Executioner
Mini P.E.K.K.A Inferno Tower Prince Skeletons Valkyrie Guards
Valkyrie Executioner Arrows Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower Mini P.E.K.K.A Prince
Skeletons Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Prince Executioner
Arrows Valkyrie Guards Prince Executioner
Arrows Valkyrie Executioner Guards
Mini P.E.K.K.A Inferno Tower Prince
Valkyrie Arrows Mini P.E.K.K.A Guards Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Skeletons Inferno Tower Prince
Arrows Mini P.E.K.K.A Valkyrie Prince Executioner
Guards Skeletons Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Mini P.E.K.K.A Valkyrie Guards Prince Inferno Tower
Inferno Tower Skeletons Mini P.E.K.K.A Valkyrie Guards Prince Executioner
Arrows Executioner Skeletons
Mini P.E.K.K.A Guards Prince Skeletons Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie Prince
Skeletons Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Inferno Tower Skeletons Guards
Mini P.E.K.K.A Valkyrie Inferno Tower Guards Prince
Arrows Valkyrie Guards Prince
Mini P.E.K.K.A Prince Skeletons Valkyrie Inferno Tower Guards Executioner
Valkyrie Executioner
Inferno Tower Guards Skeletons Mini P.E.K.K.A Valkyrie Prince Executioner
Arrows Valkyrie Executioner Mini P.E.K.K.A Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Executioner
Arrows
Arrows Valkyrie Guards Prince
Executioner Arrows Valkyrie
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Mini P.E.K.K.A Guards Prince
Arrows Valkyrie Prince
Arrows Executioner
Executioner
Arrows
Arrows Prince
Arrows Executioner
Arrows Executioner
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince Executioner
Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Valkyrie Executioner
Arrows Executioner
Arrows Prince
Arrows
Arrows Executioner
Guards
Mini P.E.K.K.A
Arrows
Arrows
Prince
Arrows
Guards Prince
Arrows Executioner
Arrows
Mini P.E.K.K.A Valkyrie Prince Executioner
Arrows Executioner
Arrows
Prince Executioner
Guards
Executioner
Prince Executioner
Prince

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