My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Goblin Curse Ice Wizard Royal Ghost Bandit Fisherman Inferno Dragon Phoenix Night Witch Mother Witch Ram Rider Sparky Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Witch Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs Skeleton Army
Giant Snowball
Skeletons Bats Royal Hogs Skeleton Army Witch Princess Little Prince
Zap
Skeletons Bats Royal Hogs Skeleton Army Witch Princess Little Prince
Barbarian Barrel
Skeletons Royal Hogs Skeleton Army Witch Princess Little Prince
The Log
Skeletons Royal Hogs Skeleton Army Witch Princess Little Prince
Earthquake
Skeletons Royal Hogs Skeleton Army Witch
Arrows
Skeletons Bats Royal Hogs Skeleton Army Witch Princess Little Prince
Royal Delivery
Skeletons Bats Royal Hogs Skeleton Army Witch Princess Little Prince
Fireball
Royal Hogs Skeleton Army Witch Princess Little Prince
Poison
Bats Royal Hogs Skeleton Army Witch Princess Little Prince
Lightning
Witch Little Prince
Rocket
Royal Hogs Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Skeleton Army Princess Little Prince Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Hogs
Arrows
Royal Hogs
Royal Hogs
Arrows Bats Princess Little Prince
Skeleton Army
Witch
Princess
Royal Hogs
Little Prince
Royal Hogs

Defense Synergies 0 6

Skeletons
Bats Witch Princess Little Prince
Bats
Skeletons
Arrows
Little Prince
Royal Hogs
Skeleton Army
Princess
Witch
Skeletons
Princess
Skeletons Skeleton Army
Little Prince
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Skeletons Bats Witch
Skeleton Army Witch Skeletons Bats
Skeleton Army Witch Skeletons Bats
Arrows Skeleton Army Princess
Arrows Skeleton Army Skeletons Bats
Bats Arrows Witch Princess Little Prince
Arrows
Witch Skeletons Skeleton Army Princess
Skeleton Army Skeletons Little Prince
Bats Skeleton Army Witch Skeletons Arrows Princess
Arrows Bats Witch Princess
Skeleton Army Skeletons Bats Witch
Skeleton Army Bats Arrows Witch Princess
Skeleton Army
Skeleton Army
Skeletons Bats Arrows Skeleton Army Witch
Arrows Bats Skeleton Army Witch Little Prince
Arrows Witch Bats Princess Little Prince
Skeleton Army Bats Arrows Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Witch
Arrows
Skeleton Army Skeletons Bats Witch
Skeleton Army Bats
Skeletons Skeleton Army Witch
Arrows Skeletons Bats Witch Princess
Skeleton Army Skeletons Bats Witch
Skeleton Army
Skeletons Bats Skeleton Army Witch
Witch Skeletons Skeleton Army
Bats Witch
Skeleton Army Arrows
Skeleton Army Skeletons Witch
Skeleton Army Witch Princess
Skeleton Army Witch Skeletons Bats Little Prince
Bats Arrows Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Arrows
Arrows Bats Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows
Bats
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess
Arrows
Bats
Arrows Princess
Arrows Witch Princess Little Prince
Arrows Princess
Arrows
Arrows Witch Princess Little Prince
Witch
Arrows Witch Princess
Arrows Witch Princess
Arrows
Bats Arrows Witch Princess Little Prince
Bats Witch
Arrows
Arrows Princess
Arrows Princess
Bats Skeleton Army Witch Princess
Arrows Witch Princess
Arrows
Princess
Arrows Princess
Arrows
Bats Witch Princess
Bats Witch Princess
Witch Princess Little Prince

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