My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie Wizard Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Sparky
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons Sparky
Barbarian Barrel
Skeletons Musketeer Valkyrie Wizard Sparky
The Log
Skeletons Musketeer Hog Rider Sparky
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Valkyrie Hog Rider Wizard Sparky
Fireball
Musketeer Hog Rider Wizard Sparky
Poison
Musketeer Wizard Sparky
Lightning
Musketeer Valkyrie Wizard Sparky Monk
Rocket
Musketeer Valkyrie Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Musketeer Valkyrie Hog Rider Wizard Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Musketeer Valkyrie

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Musketeer Hog Rider Wizard Sparky
Hog Rider
Musketeer Valkyrie The Log Wizard
Wizard
Valkyrie Hog Rider Sparky
The Log
Hog Rider Musketeer Sparky
Sparky
Valkyrie Wizard The Log
Monk

Defense Synergies 3 9

Skeletons
Musketeer Wizard The Log Sparky Monk
Musketeer
Skeletons Valkyrie The Log
Valkyrie
Musketeer Wizard The Log Sparky
Hog Rider
Wizard
Skeletons Valkyrie The Log
The Log
Musketeer Skeletons Valkyrie Wizard Sparky
Sparky
Skeletons Valkyrie The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard The Log Sparky
Sparky Skeletons Musketeer Valkyrie The Log Monk
Sparky Skeletons Musketeer Valkyrie
Sparky Skeletons Musketeer Valkyrie Monk
Valkyrie The Log Sparky Monk
The Log Skeletons Musketeer Valkyrie
Musketeer Wizard
Musketeer Valkyrie The Log Sparky Monk
Sparky Skeletons Musketeer
Skeletons Musketeer Valkyrie Sparky
Valkyrie Skeletons Musketeer Wizard The Log
Musketeer Wizard
Sparky Skeletons Musketeer Valkyrie Wizard The Log
Valkyrie Wizard Sparky The Log
Sparky
Monk The Log Sparky
Wizard Sparky Skeletons Musketeer Valkyrie
Valkyrie Musketeer Wizard The Log
Valkyrie Wizard The Log Musketeer
Sparky Musketeer
Valkyrie Wizard Musketeer The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Sparky
Musketeer Valkyrie Wizard The Log Monk
Skeletons Musketeer Valkyrie The Log Sparky
Valkyrie Musketeer The Log Sparky Monk
Skeletons Musketeer Valkyrie Sparky
Wizard Skeletons Musketeer Monk
Sparky Skeletons Musketeer Valkyrie
Valkyrie Sparky
Skeletons Valkyrie The Log Sparky Monk
Skeletons Musketeer Sparky
Musketeer Valkyrie Sparky
Monk Valkyrie The Log
Skeletons Valkyrie Wizard Sparky
Wizard Musketeer Valkyrie Sparky
Sparky Skeletons Musketeer Valkyrie The Log Monk
Valkyrie Musketeer Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log Sparky Monk
Monk Musketeer The Log
The Log Sparky
Musketeer Valkyrie The Log Sparky
Wizard Valkyrie The Log Sparky
Wizard Musketeer Monk
Musketeer Wizard The Log Sparky
The Log Wizard
The Log Monk Wizard
Musketeer Sparky
Monk Musketeer Valkyrie Wizard The Log Sparky
Monk Musketeer Wizard
Musketeer The Log Sparky
Musketeer Monk
Musketeer The Log Sparky
Musketeer Wizard The Log Sparky
Musketeer Wizard The Log Sparky
Monk Sparky
Sparky
Musketeer Wizard The Log Sparky Monk
Valkyrie Wizard The Log Monk
Musketeer The Log Sparky Monk
Wizard
Musketeer The Log Sparky Monk
Musketeer The Log Monk
The Log Valkyrie Wizard Sparky
The Log Musketeer Wizard Sparky Monk
Musketeer Wizard The Log Sparky Monk
Musketeer The Log Sparky
Musketeer Wizard Sparky
Musketeer Wizard
Sparky
Musketeer Wizard The Log Sparky
Sparky Monk
Sparky
Wizard The Log Sparky Monk
Musketeer
Musketeer Wizard Monk
The Log
Musketeer Valkyrie Wizard Sparky
The Log Musketeer Wizard
Monk Sparky
Musketeer Sparky
Musketeer The Log Sparky
Musketeer
Musketeer The Log Sparky Monk
Sparky
Wizard Sparky Monk

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