My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Bandit
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel Bandit
Barbarian Barrel
Skeletons Wizard Goblin Barrel Bandit Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Bandit
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Goblin Barrel Bandit Electro Wizard
Fireball
Wizard Goblin Barrel Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Barrel Bandit Mini P.E.K.K.A Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Goblin Barrel Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Electro Wizard Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Zap Wizard Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Bandit Mega Knight
Goblin Barrel
Bandit Mega Knight
Bandit
Zap Wizard Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Bandit Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Wizard Goblin Barrel Bandit Electro Wizard

Defense Synergies 4 13

Skeletons
Zap Mini P.E.K.K.A Wizard Bandit Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Skeletons Bandit
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Wizard
Wizard
Skeletons Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Goblin Barrel
Bandit
Skeletons Zap Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Wizard Bandit Mega Knight
Mega Knight
Zap Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Mini P.E.K.K.A Skeletons Zap Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Bandit Electro Wizard
Mini P.E.K.K.A Skeletons Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Skeletons Zap Bandit Electro Wizard Mega Knight
Electro Wizard Zap Wizard
Zap Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Electro Wizard Skeletons Zap Wizard Bandit Mega Knight
Zap Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Zap Wizard Bandit Electro Wizard
Wizard Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Wizard Mega Knight Skeletons Mini P.E.K.K.A Electro Wizard
Mega Knight Zap Wizard Bandit Electro Wizard
Zap Wizard Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Mini P.E.K.K.A Wizard Mega Knight
Bandit Mega Knight Skeletons Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Bandit Electro Wizard
Skeletons Mini P.E.K.K.A Bandit Mega Knight
Wizard Skeletons Zap Electro Wizard
Mini P.E.K.K.A Skeletons Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Skeletons Mini P.E.K.K.A Bandit
Skeletons
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Wizard Bandit
Wizard Mega Knight
Electro Wizard Skeletons Zap Mini P.E.K.K.A
Mega Knight Zap Mini P.E.K.K.A Wizard Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Bandit
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Mini P.E.K.K.A Electro Wizard
Zap Wizard Bandit Electro Wizard
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Bandit Electro Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Bandit Electro Wizard
Zap Wizard Bandit Mega Knight
Zap Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Bandit
Zap Wizard Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard Mega Knight
Wizard Mega Knight

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