My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard Prince Giant Skeleton X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Giant Skeleton
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Prince X-Bow Little Prince
Barbarian Barrel
Skeletons Ice Spirit Wizard Giant Skeleton X-Bow Little Prince
The Log
Skeletons Ice Spirit Prince Giant Skeleton X-Bow Little Prince
Earthquake
Skeletons X-Bow
Arrows
Skeletons Ice Spirit Little Prince
Royal Delivery
Skeletons Ice Spirit Wizard Prince Giant Skeleton Little Prince
Fireball
Wizard X-Bow Little Prince
Poison
Wizard X-Bow Little Prince
Lightning
Wizard Prince X-Bow Little Prince
Rocket
Wizard Prince X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Little Prince Wizard Prince Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Little Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Prince Giant Skeleton X-Bow
Arrows
Prince Giant Skeleton X-Bow
Wizard
Prince Giant Skeleton
Prince
Ice Spirit Arrows Wizard Little Prince
Giant Skeleton
Ice Spirit Arrows Wizard X-Bow
X-Bow
Ice Spirit Arrows Giant Skeleton
Little Prince
Prince

Defense Synergies 2 15

Skeletons
X-Bow Ice Spirit Wizard Prince Giant Skeleton Little Prince
Ice Spirit
X-Bow Skeletons Wizard Prince Giant Skeleton Little Prince
Arrows
Prince Giant Skeleton Little Prince
Wizard
Skeletons Ice Spirit Prince Giant Skeleton
Prince
Skeletons Ice Spirit Arrows Wizard
Giant Skeleton
Skeletons Ice Spirit Arrows Wizard Little Prince
X-Bow
Skeletons Ice Spirit
Little Prince
Skeletons Ice Spirit Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard X-Bow
Skeletons Ice Spirit Prince X-Bow
Prince Skeletons Giant Skeleton
Prince Skeletons
Arrows Prince Giant Skeleton X-Bow
Arrows Skeletons X-Bow
Ice Spirit Arrows Wizard X-Bow Little Prince
Arrows Giant Skeleton X-Bow
Skeletons Prince X-Bow
Skeletons Ice Spirit Prince Giant Skeleton Little Prince
Skeletons Arrows Wizard Giant Skeleton X-Bow
Arrows Wizard
Prince Skeletons Ice Spirit Wizard Giant Skeleton X-Bow
Wizard Ice Spirit Arrows Prince X-Bow
Prince X-Bow
Ice Spirit Prince X-Bow
Wizard Skeletons Arrows Prince X-Bow
Ice Spirit Arrows Wizard Prince X-Bow Little Prince
Arrows Wizard Ice Spirit Giant Skeleton Little Prince
Prince
Wizard Arrows Prince Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Giant Skeleton X-Bow
Arrows Wizard Prince X-Bow
Giant Skeleton Skeletons Ice Spirit Prince
Prince Giant Skeleton X-Bow
Giant Skeleton Skeletons Prince
Arrows Wizard Skeletons Ice Spirit
Prince Skeletons Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Skeletons Ice Spirit Prince X-Bow
Skeletons
Prince Giant Skeleton
Arrows Prince Giant Skeleton
Prince Giant Skeleton Skeletons Wizard
Wizard
Skeletons Ice Spirit Prince Giant Skeleton X-Bow Little Prince
Arrows Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton X-Bow
Arrows X-Bow
Arrows Giant Skeleton X-Bow
Arrows Prince Giant Skeleton
Wizard Arrows
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows X-Bow Ice Spirit Wizard
Arrows Wizard X-Bow
Prince X-Bow
Arrows Wizard Prince X-Bow
Arrows Wizard
Arrows X-Bow
Arrows Prince X-Bow
X-Bow Arrows Wizard
Arrows Wizard X-Bow
Arrows
Arrows Wizard Prince X-Bow
Arrows Wizard X-Bow Little Prince
Prince Giant Skeleton X-Bow
Arrows Wizard
Prince X-Bow
Arrows X-Bow
Arrows Ice Spirit Wizard Little Prince
Arrows X-Bow Wizard
Arrows Wizard Prince X-Bow
Arrows X-Bow
Arrows Wizard X-Bow Little Prince
Ice Spirit Wizard
Arrows Wizard X-Bow
Ice Spirit Arrows
Prince Giant Skeleton
Arrows Wizard
Ice Spirit Prince X-Bow
Arrows Wizard
Arrows
Wizard Prince
Arrows Wizard
Arrows Giant Skeleton
Prince
Ice Spirit Giant Skeleton
Prince Giant Skeleton X-Bow Little Prince
Prince
Wizard

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