My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Inferno Tower
The Log
Skeletons Ice Spirit Goblin Gang Hog Rider
Earthquake
Skeletons Goblin Gang Hog Rider Inferno Tower
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Goblin Gang Hog Rider
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Goblin Gang Fireball Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Goblin Gang

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Mega Knight
Zap
Ice Spirit Fireball Hog Rider Mega Knight
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Ice Spirit Zap Goblin Gang Fireball Mega Knight
Inferno Tower
Mega Knight
Ice Spirit Zap Fireball Hog Rider

Defense Synergies 6 10

Skeletons
Ice Spirit Zap Inferno Tower
Ice Spirit
Zap Goblin Gang Inferno Tower Skeletons Fireball Mega Knight
Zap
Ice Spirit Fireball Mega Knight Skeletons Goblin Gang Inferno Tower
Goblin Gang
Ice Spirit Inferno Tower Zap
Fireball
Zap Ice Spirit Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Ice Spirit Goblin Gang Skeletons Zap Fireball Mega Knight
Mega Knight
Zap Ice Spirit Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Skeletons Ice Spirit Zap Goblin Gang Mega Knight
Goblin Gang Inferno Tower Mega Knight Skeletons
Inferno Tower Skeletons Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Skeletons Zap Mega Knight
Inferno Tower Ice Spirit Zap Goblin Gang Fireball
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Inferno Tower Mega Knight
Goblin Gang Skeletons Zap Fireball Mega Knight
Inferno Tower Zap Goblin Gang Fireball
Inferno Tower Mega Knight Skeletons Ice Spirit Zap Goblin Gang Fireball
Fireball Mega Knight Ice Spirit Zap Goblin Gang
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Ice Spirit Zap Goblin Gang Fireball Mega Knight
Mega Knight Skeletons Goblin Gang Fireball Inferno Tower
Ice Spirit Fireball Mega Knight Zap Goblin Gang
Zap Ice Spirit Fireball Mega Knight
Inferno Tower
Goblin Gang Mega Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Skeletons Ice Spirit Zap Inferno Tower
Goblin Gang Mega Knight Zap Fireball Inferno Tower
Inferno Tower Skeletons Goblin Gang Mega Knight
Fireball Skeletons Ice Spirit Zap Goblin Gang
Goblin Gang Skeletons Fireball Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Skeletons Ice Spirit Fireball Inferno Tower
Inferno Tower Skeletons Goblin Gang
Mega Knight Inferno Tower
Mega Knight Zap Fireball
Mega Knight Skeletons Goblin Gang Fireball Inferno Tower
Fireball Mega Knight
Goblin Gang Inferno Tower Skeletons Ice Spirit Zap Fireball
Mega Knight Zap Fireball Inferno Tower
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Ice Spirit Zap
Fireball Ice Spirit Zap
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Ice Spirit Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball Mega Knight
Zap Ice Spirit Fireball
Mega Knight
Fireball
Zap Ice Spirit Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Ice Spirit Goblin Gang Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Mega Knight

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