My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant
Giant Snowball
Skeletons Minions Musketeer Lumberjack
Zap
Skeletons Minions
Barbarian Barrel
Skeletons Electro Spirit Musketeer Lumberjack
The Log
Skeletons Electro Spirit Musketeer Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Minions
Royal Delivery
Skeletons Electro Spirit Minions Musketeer Lumberjack
Fireball
Minions Musketeer Lumberjack
Poison
Minions Musketeer
Lightning
Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap The Log Minions Musketeer Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Zap The Log

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Giant Lumberjack
Zap
Giant Electro Spirit Minions Musketeer The Log Lumberjack
Minions
Giant Zap Lumberjack
Musketeer
Giant Zap The Log Lumberjack
Giant
Zap Minions Musketeer Electro Spirit The Log Lumberjack
The Log
Zap Musketeer Giant Lumberjack
Lumberjack
Electro Spirit Zap Minions Musketeer Giant The Log

Defense Synergies 3 16

Skeletons
Musketeer Electro Spirit Zap Minions The Log Lumberjack
Electro Spirit
Skeletons Zap The Log Lumberjack
Zap
Skeletons Electro Spirit Minions Musketeer The Log Lumberjack
Minions
Skeletons Zap Musketeer The Log Lumberjack
Musketeer
Skeletons The Log Lumberjack Zap Minions
Giant
The Log
Musketeer Skeletons Electro Spirit Zap Minions Lumberjack
Lumberjack
Musketeer Skeletons Electro Spirit Zap Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log
Lumberjack Skeletons Zap Minions Musketeer The Log
Lumberjack Skeletons Minions Musketeer
Lumberjack Skeletons Minions Musketeer
The Log Lumberjack
The Log Skeletons Electro Spirit Zap Minions Musketeer Lumberjack
Minions Musketeer Electro Spirit Zap
Electro Spirit Zap Musketeer The Log
Skeletons Minions Musketeer Lumberjack
Skeletons Musketeer Lumberjack
Minions Skeletons Electro Spirit Zap Musketeer The Log Lumberjack
Minions Musketeer Zap
Lumberjack Skeletons Zap Minions Musketeer The Log
Electro Spirit Zap Minions The Log Lumberjack
Lumberjack
Zap The Log Lumberjack
Skeletons Minions Musketeer Lumberjack
Electro Spirit Zap Minions Musketeer The Log Lumberjack
Zap The Log Electro Spirit Minions Musketeer Lumberjack
Musketeer Lumberjack
Electro Spirit Minions Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap
Zap Musketeer The Log Lumberjack
Lumberjack Skeletons Zap Minions Musketeer The Log
Lumberjack Zap Musketeer The Log
Skeletons Musketeer Lumberjack
Skeletons Electro Spirit Zap Minions Musketeer
Skeletons Minions Musketeer Lumberjack
Lumberjack
Zap Skeletons Electro Spirit Minions The Log
Skeletons Musketeer
Minions Musketeer Lumberjack
Zap The Log
Skeletons Lumberjack
Musketeer
Skeletons Electro Spirit Zap Minions Musketeer The Log Lumberjack
Minions Electro Spirit Zap Musketeer The Log
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log
Electro Spirit Zap Minions Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Minions Musketeer Lumberjack
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions
Zap Musketeer The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Electro Spirit
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Electro Spirit Minions Musketeer
Zap Musketeer The Log
Zap Electro Spirit
The Log
Zap Electro Spirit Minions Musketeer
Zap Musketeer
The Log
Musketeer Lumberjack
The Log Zap Musketeer
Zap
Musketeer
Zap Electro Spirit Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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