My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant Inferno Dragon Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Rune Giant Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Ram Rider
Giant Snowball
Skeletons Inferno Dragon Lumberjack Ram Rider
Zap
Skeletons Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Magic Archer Lumberjack
The Log
Skeletons Lumberjack Ram Rider
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Inferno Dragon Magic Archer Lumberjack Ram Rider
Fireball
Inferno Dragon Magic Archer Lumberjack Ram Rider
Poison
Magic Archer
Lightning
Inferno Dragon Magic Archer Lumberjack Ram Rider
Rocket
Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Rune Giant Inferno Dragon Magic Archer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Barbarian Barrel Rune Giant

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Ram Rider Barbarian Barrel Magic Archer Lumberjack
Barbarian Barrel
Zap Lumberjack Ram Rider
Rune Giant
Inferno Dragon Lumberjack Magic Archer
Inferno Dragon
Rune Giant
Magic Archer
Ram Rider Zap Rune Giant Lumberjack
Lumberjack
Rune Giant Zap Barbarian Barrel Magic Archer Ram Rider
Ram Rider
Zap Magic Archer Barbarian Barrel Lumberjack

Defense Synergies 0 16

Skeletons
Zap Barbarian Barrel Inferno Dragon Magic Archer Lumberjack Ram Rider
Zap
Skeletons Barbarian Barrel Inferno Dragon Magic Archer Lumberjack Ram Rider
Barbarian Barrel
Skeletons Zap Magic Archer Lumberjack
Rune Giant
Inferno Dragon
Skeletons Zap
Magic Archer
Skeletons Zap Barbarian Barrel Lumberjack Ram Rider
Lumberjack
Skeletons Zap Barbarian Barrel Magic Archer Ram Rider
Ram Rider
Skeletons Zap Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Magic Archer Ram Rider
Inferno Dragon Lumberjack Skeletons Zap Ram Rider
Lumberjack Ram Rider Skeletons Inferno Dragon
Inferno Dragon Lumberjack Skeletons Ram Rider
Barbarian Barrel Lumberjack
Barbarian Barrel Skeletons Zap Magic Archer Lumberjack
Inferno Dragon Ram Rider Zap Magic Archer
Zap Barbarian Barrel Magic Archer Ram Rider
Inferno Dragon Skeletons Lumberjack
Skeletons Barbarian Barrel Lumberjack
Skeletons Zap Barbarian Barrel Magic Archer Lumberjack Ram Rider
Inferno Dragon Zap Magic Archer Ram Rider
Lumberjack Skeletons Zap Ram Rider
Zap Barbarian Barrel Magic Archer Lumberjack
Inferno Dragon Lumberjack Ram Rider
Zap Inferno Dragon Lumberjack Ram Rider
Skeletons Lumberjack
Zap Barbarian Barrel Magic Archer Lumberjack Ram Rider
Zap Barbarian Barrel Inferno Dragon Magic Archer Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Barbarian Barrel Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Barbarian Barrel
Zap Barbarian Barrel Inferno Dragon Magic Archer Lumberjack
Lumberjack Skeletons Zap Ram Rider
Lumberjack Zap Barbarian Barrel Ram Rider
Skeletons Inferno Dragon Lumberjack Ram Rider
Skeletons Zap Magic Archer Ram Rider
Skeletons Lumberjack Ram Rider
Inferno Dragon Lumberjack
Zap Skeletons Barbarian Barrel Inferno Dragon Magic Archer
Skeletons Inferno Dragon
Inferno Dragon Lumberjack
Zap
Skeletons Lumberjack Ram Rider
Magic Archer
Skeletons Zap Barbarian Barrel Inferno Dragon Magic Archer Lumberjack
Zap Barbarian Barrel Inferno Dragon Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Zap Barbarian Barrel Magic Archer Ram Rider
Barbarian Barrel Magic Archer
Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Zap Magic Archer Ram Rider
Magic Archer
Zap Barbarian Barrel Magic Archer Ram Rider
Zap Ram Rider
Lumberjack
Zap Barbarian Barrel Magic Archer Ram Rider
Zap Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Magic Archer
Zap Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Inferno Dragon
Zap Barbarian Barrel Magic Archer Ram Rider
Zap Magic Archer Ram Rider
Zap Barbarian Barrel Magic Archer
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Magic Archer Ram Rider
Barbarian Barrel
Magic Archer Lumberjack
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Barbarian Barrel Magic Archer
Inferno Dragon

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