My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Dart Goblin Electro Wizard
The Log
Skeletons Dart Goblin Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Mini P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Berserker The Log Dart Goblin Mini P.E.K.K.A Rune Giant Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Berserker The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Electro Wizard Dart Goblin Mini P.E.K.K.A The Log
Berserker
Rune Giant
Dart Goblin
Rune Giant Zap The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard
Rune Giant
Berserker Dart Goblin Electro Wizard
The Log
Zap Dart Goblin Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Rune Giant

Defense Synergies 5 10

Skeletons
Dart Goblin Zap Mini P.E.K.K.A The Log Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Skeletons Dart Goblin The Log
Berserker
Dart Goblin
Skeletons Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Skeletons Dart Goblin
Rune Giant
The Log
Mini P.E.K.K.A Skeletons Zap Dart Goblin Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log Electro Wizard
Mini P.E.K.K.A Skeletons Zap Dart Goblin The Log Electro Wizard
Mini P.E.K.K.A Skeletons Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeletons Dart Goblin Electro Wizard
Mini P.E.K.K.A The Log
The Log Skeletons Zap Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap
Zap Dart Goblin The Log Electro Wizard
Mini P.E.K.K.A Skeletons
Skeletons Dart Goblin Mini P.E.K.K.A Electro Wizard
Berserker Dart Goblin Electro Wizard Skeletons Zap The Log
Zap Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeletons Zap The Log Electro Wizard
Zap Dart Goblin Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A The Log Electro Wizard
Skeletons Mini P.E.K.K.A Electro Wizard
Zap Dart Goblin The Log Electro Wizard
Zap The Log Dart Goblin Electro Wizard
Mini P.E.K.K.A Dart Goblin Electro Wizard
Dart Goblin Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A The Log
Skeletons Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Zap The Log Electro Wizard
Skeletons Mini P.E.K.K.A
Skeletons Zap Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeletons Dart Goblin Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Mini P.E.K.K.A The Log
Skeletons Dart Goblin
Dart Goblin Mini P.E.K.K.A
Zap The Log Electro Wizard
Mini P.E.K.K.A Skeletons
Dart Goblin
Electro Wizard Skeletons Zap Dart Goblin Mini P.E.K.K.A The Log
Zap Dart Goblin Mini P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
Zap The Log
Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Mini P.E.K.K.A Electro Wizard
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A The Log Electro Wizard
Zap Dart Goblin The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Dart Goblin Electro Wizard
Zap The Log
Zap Dart Goblin The Log
Zap Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Dart Goblin
Zap Dart Goblin Electro Wizard
The Log
Dart Goblin Mini P.E.K.K.A Electro Wizard
The Log Zap Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin The Log Electro Wizard
Dart Goblin

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