My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Musketeer Baby Dragon Dark Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Musketeer Baby Dragon
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Tesla Musketeer Dark Prince
The Log
Skeletons Musketeer Dark Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Baby Dragon Dark Prince
Fireball
Tesla Musketeer Baby Dragon
Poison
Musketeer
Lightning
Tesla Musketeer Baby Dragon Dark Prince Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Tesla Musketeer Baby Dragon Dark Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Musketeer Baby Dragon Dark Prince
Arrows
Zap Dark Prince
Tesla
Musketeer
Zap Baby Dragon Dark Prince
Baby Dragon
Zap Musketeer Dark Prince
Dark Prince
Zap Arrows Musketeer Baby Dragon
Goblinstein

Defense Synergies 3 15

Skeletons
Tesla Musketeer Zap Baby Dragon Dark Prince
Zap
Skeletons Arrows Tesla Musketeer Baby Dragon Dark Prince
Arrows
Zap Tesla Dark Prince
Tesla
Skeletons Musketeer Zap Arrows Baby Dragon Dark Prince
Musketeer
Skeletons Tesla Zap Baby Dragon Dark Prince
Baby Dragon
Skeletons Zap Tesla Musketeer Dark Prince
Dark Prince
Skeletons Zap Arrows Tesla Musketeer Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Baby Dragon
Skeletons Zap Tesla Musketeer Dark Prince
Tesla Skeletons Musketeer Dark Prince
Tesla Skeletons Musketeer Dark Prince
Arrows Dark Prince
Arrows Skeletons Zap Tesla Musketeer Baby Dragon Dark Prince
Tesla Musketeer Zap Arrows Baby Dragon
Zap Arrows Tesla Musketeer Baby Dragon
Tesla Skeletons Musketeer
Skeletons Tesla Musketeer Dark Prince
Skeletons Zap Arrows Tesla Musketeer Baby Dragon Dark Prince
Arrows Tesla Musketeer Zap Baby Dragon
Tesla Skeletons Zap Musketeer Dark Prince
Zap Arrows Tesla Baby Dragon Dark Prince
Tesla
Zap Tesla
Tesla Skeletons Arrows Musketeer Dark Prince
Arrows Tesla Zap Musketeer Baby Dragon Dark Prince
Zap Arrows Baby Dragon Tesla Musketeer Dark Prince
Tesla Musketeer
Dark Prince Arrows Tesla Musketeer Baby Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Dark Prince
Zap Arrows Tesla Musketeer Baby Dragon
Skeletons Zap Musketeer Dark Prince
Dark Prince Zap Tesla Musketeer
Skeletons Tesla Musketeer Dark Prince
Arrows Skeletons Zap Tesla Musketeer Baby Dragon
Dark Prince Skeletons Tesla Musketeer
Tesla Dark Prince
Zap Skeletons Baby Dragon Dark Prince
Skeletons Tesla Musketeer
Tesla Musketeer Dark Prince
Zap Arrows Dark Prince
Dark Prince Skeletons Tesla
Tesla Musketeer Baby Dragon
Tesla Skeletons Zap Musketeer Baby Dragon Dark Prince
Arrows Zap Tesla Musketeer Baby Dragon Dark Prince
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Zap Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Dark Prince
Zap Arrows Baby Dragon Dark Prince
Arrows Zap Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Musketeer
Zap Arrows Musketeer Dark Prince
Zap Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Zap Arrows Musketeer Baby Dragon Dark Prince
Zap Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Zap Arrows Musketeer Baby Dragon
Zap Arrows Baby Dragon Dark Prince
Arrows Zap Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer Dark Prince
Zap Arrows Musketeer Baby Dragon
Arrows
Musketeer Baby Dragon Dark Prince
Arrows Zap Musketeer Baby Dragon
Zap Arrows
Musketeer Dark Prince
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon Dark Prince

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